This page gives some basic details about the Color Channel render pass and what you can do with it in Houdini.
The Color Channel is a container node that allows the output of almost every render channel available in V-Ray. It allows you to extract different color components from the image (i.e. Diffuse, Reflections, Refractions, etc.) to use later for tasks like compositing.
UI Path:
||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > V-Ray Color Channel (RE)
||mat Network|| > V-Ray > Render Channel > V-Ray Color Channel (RE)
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The table below provides a list of the channels that can be separated out with the Color Channel render pass.
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