Lock Voxel Count | lockGridRes – When enabled, changing the Voxel Size will adjust the simulator size and preserve the original grid resolution. When disabled, changing the Cell Size will adjust the grid resolution and preserve the simulator size. Units | metricUnits – Set the scale of the units used by the Phoenix simulation. By default the metric units are taken from Maya, but can be overridden to use certain units. Scene Scale | unitsScale – Specifies a multiplier for the original units of the scene. Phoenix works best when the container size is close to the real-world size of the desired effect. You can use this parameter to make the fluid solver see the container as bigger or smaller than it actually is in the scene, in case you cannot change the general scene units of Maya. Check the sizes shown in the Total Cells field - this is the size the fluid solver will use. These sizes will change as you change the Scene Scale and should be close to the real world size of the effect you are simulating. It does not matter how you view the units - in meters, centimeters, inches, etc. For example, a candle simulation can be 20 cm tall, or 0.2 m tall - it's the same. Larger scale would make the fluid move more slowly because it needs to travel a greater distance, while smaller scale makes the fluid move faster and more chaotic. Compared to the effect of the Time Scale option in the Dynamics rollout, Time Scale makes everything slower and things continue to work in the same way (except that more simulation steps will inevitable make the fluid dissipate some velocity and detail). Scene Scale will affect some simulation parameters like gravity, cooling, burning, surface tension, the rate of birth of splashes and mist, and make them behave like this is a much larger or smaller effect. For more information, see the Units (Scene) Scale example. Voxel Size | cellSize – The size of a single voxel, in Units. When Lock Voxel Count is disabled, these values change the number of cells. When Lock Voxel Count is enabled, these values change the size of the grid without changing the number of cells. For more information on the impact of the Cell Size on your simulations, see the Grid Resolution example below. X Size, Y Size, Z Size | xSize, ySize, zSize – The grid size in cells. The dimensions shown in the Total Cells info box are the grid size in the scene, multiplied by the Scene Scale parameter - these sizes show how the solver will see the grid box and you can use the Scene Scale to cheat the solver into simulating as if the grid box was larger or smaller. In case you want to see how big the container for the loaded cache is in the scene without accounting for the Scene Scale, see the Container Dimensions in the Simulation rollout. Changing one of the sizes to 1 allows the simulator to perform a 2D Simulation. For more information on how to do this, please see the Setting up a 2D Simulation example below. Increase/Decrease Resolution – Changes the resolution of the grid while maintaining its size. |