© Taichi Kobayashi


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This page provides information on the vrayMaterialBuilder node.

 

Overview


The V-Ray Material Builder node is a container that allows you to create a variety of V-Ray Materials. By default, it creates a BRDFVRayMtl connected to a V-Ray Material Output node. From here, a variety of V-Ray nodes can be created such as BRDF and utility material nodes, textures, mapping nodes, and atmospheric effects.

 

 

 

 

UI Path


 

||mat Network|| > V-Ray > Material > V-Ray Material Builder

||out Network|| > V-Ray Render Elements node > V-Ray > Material > V-Ray Material Builder

||out Network|| > V-Ray Environment node > V-Ray > Material > V-Ray Material Builder

 

 



Parameters


 

 

 

Viewport Shading

Show Texture – This option is enabled by default. It allows any attached textures to be visible in the viewport. 

 

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