Official Release
Date - December 7, 2023
New Features
Geometry
Support for V-Ray Fur, Ornatrix, Hairfarm, and XGen hair.
Support for V-Ray Displacement.
Support for new V-Ray 6.2 Forest pack and Rail clone instancing.
Materials
- Support for V-Ray Hair Next material.
Hardware
- Support for Intel Meteor Lake iGPU.
Batch rendering
- Render Setup options and render queue items are now stored in the .vantage file.
Live Link
- Added Vantage Live Link settings dialog in 3Ds Max Vantage toolbar.
Details
UI/UX
- Implemented a warning and error count indicator in the status bar.
Rendering
- Implemented a Firefly filter.
Details
Modified
Geometry
Improved GPU peak memory usage when loading the geometry for a scene.
Improved check for failed geometry allocations.
DLSS
Improved DLSS - added 2.25x and 3x upscale modes (available when Secondary (when static) denoiser is set to Same as Primary).
Reduced memory usage.
Denoiser
Improved OptiX denoiser quality. Added a Legacy mode option to revert to old OptiX behavior. Details
Improved Intel denoiser: upgraded to 2.1.0, enabled GPU acceleration on Intel devices.
Scene States
Properly update the Scene States helper message on undo/redo.
Update scene state button now creates necessary sub-states if ORIGINAL SCENE or SAVED SCENE is currently chosen.
Detected changes for scene states when modifying a New file.
Navigation
Improved Orthographic camera navigation. Now Navigate around cursor ray hit and Navigate around selection work properly.
UX/UI
Improved Viewport Fill - now filter is disabled when sharpness is set to 0.
Improved DPI scaling on 150% and similar ratios.
Fixes
Geometry
- Crash when loading invalid Instancer2 with missing node reference.
UI/UX
Bug with wrong UI slider ranges.
Wrong trimming of the scene animation track.
Auto-exposure and noise mask overlay while using Intel GPUs for rendering.
Wrong reloading of a saved .vantage file, with imported .vrscene.
Animated cameras from imported vrscenes are not loaded with animation after reload of .vantage file.
Wrong camera grouping on import.
Textures
Missing texture UVs if their UVW generator is missing.
Output
Wrong baking of Exposure bias in EXR when exposure correction is disabled.
Camera white balance not getting saved in EXR.