Table of Contents

This page provides information about the Clouds rollout of Vantage's Environment tab.


Overview


The Clouds rollout provides settings for adding clouds and contrails to the scene. The Clouds rollout is located under the Environment tab in the right-hand side panel.

The Cloud rollout is available when the Environment mode is set to Physical sky in the Sky rollout.


Settings


Enable clouds – Enables the cloud system.

Ground  shadows – When enabled, casts shadows from the clouds. See the Ground Shadows example below.

Improved shading – Enables more accurate shadowing of clouds by other clouds. Note that the results are better in offline rendering.

Density – Specifies the density of the cumulus and stratus types of clouds. A value of 100% fills up the sky with clouds. See the Density example below.

Variety – Specifies the variety of the cumulus and stratus types of clouds. See the Variety example below.

Cirrus amount – Specifies the amount of cirrus clouds in the sky. The maximum value of 1 fills the sky with cirrus clouds. When set to 0, the cirrus clouds are completely gone. See the Cirrus Amount example below.

Number of contrails – Specifies the number of airplane contrails visible in the sky. See the Number of Contrails example below.

Offset X – Moves the cloud system on the X axis.

Offset Y – Moves the cloud system on the Y axis.

Phase X – Specifies the phase by X axis, can be used to fine-tweak the cumulus and stratus clouds appearance. The appearance of the clouds loops at 0, 100, 200, etc.

Phase Y – Specifies the phase by Y axis, can be used to fine-tweak the cumulus and stratus clouds appearance. The appearance of the clouds loops at 0, 100, 200, etc.

Start height – Specifies the clouds staring height position. See the Start Height example below.

Thickness – Specifies the height of the cloud layer. Lower values make the cumulus and stratus types of clouds thin and sheer/lucent, while higher values make them full and heavy. See the Thickness example below.

The Cloud settings are available only when the Sky mode is set to Physical.


Vantage_EnvironmentTab_Cloud.png


Examples


Example: Ground Shadows


The following example shows the effect of the Ground shadows option. 

off
on



Example: Density


The Density parameter controls the amount of clouds in the sky. The higher the value, the higher the amount of clouds appearing in the render. 

Density = 0

Density = 0.4

Density = 0.8


Example: Variety


This example shows how the Variety parameter affects the distribution and look of the clouds.

Variety = 0

Variety = 0.5

Variety = 1




Example: Cirrus Amount


This example shows how increasing the Cirrus amount increases the appearance of the cirrus(high altitude, wispy) clouds in the render.

Cirrus amount = 0

Cirrus amount = 0.5

Cirrus amount = 1


Example: Number of Contrails


Note that the contrails are spread randomly across the sky. In most cases, the camera does not capture all of the contrails.

Number of contrails = 5

Number of contrails = 20

Number of contrails = 40

5
40




Example: Start Height


Notice how the clouds change their position in the sky with increasing the Start height value.

Start height = 500

Start height = 1000

Start height = 1500


Example: Thickness


The thickness parameter specifies how full the clouds are. Smaller values make them more thin and sheer, while higher values make them look heavy.

Thickness = 200

Thickness = 500

Thickness = 800



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