This page offers information about the Sphere Light Details rollout in Chaos Vantage.
Overview
Sphere light settings are grouped into basic and advanced settings tabs.
– Basic settings tab.
– Advanced settings tab.
An * next to a parameter name indicates that the parameter value has been modified.
UI Path
||Top toolbar|| > Create new Light object
||Right side panel|| > Objects tab > Create new Light object > Sphere
Basic settings
Enabled – Turns on and off the sphere light.
Color – Changes the color of the sphere light. See the Color example below.
Intensity – Specifies the intensity of the light's brightness. See the Intensity example below.
Invisible – When enabled, makes the light invisible, both to the camera and to reflections. This is useful to prevent bright speckles on glossy surfaces where a ray with low probability hits the extremely bright sphere. See the Invisible example below.
Radius – Specifies the radius of the sphere light. See the Radius example below.
Advanced settings
Shadows – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light. The value moves the shadow toward or away from the shadow-casting object(s). Higher values move the shadow toward the object(s), while lower values move it away. If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object. Other effects from extreme values include Moire patterns, out-of-place dark areas on surfaces, and shadows not appearing at all in the rendering. See the Shadows example below.
Affect diffuse – Determines whether the light affects the diffuse portion of the materials. The value controls the light's contribution to the diffuse portion of the materials. See the Affect Diffuse example below.
Affect specular – Determines whether the light affects the specular portion of the materials. The value controls the light's contribution to specular reflections. See the Affect Specular example below.
Affect reflections – Specifies whether the light source appears in reflections.
Use global mult. – When enabled, uses the Enable Lights value (Render tab > Advanced mode > Lighting rollout) as a multiplier to Intensity value. When disabled, the light is independent from the global multiplier.
Light include/exclude – Specifies a list of objects to be included in or excluded from illumination. Objects are added to the list using the Pick scene object(s) tool.
Shadow include/exclude – Specifies a list of objects to be included in or excluded from shadow-casting. Objects are added to the list using the Pick scene object(s) tool.
Pick scene object(s) (– Selects objects and adds them to the include/exclude list. )
Delete selected object(s) from the list (– Removes the selected objects from the include/exclude list. )
The following examples demonstrate the effect that individual Sphere Light parameters have on the scene. Click on any image to view it at a higher resolution. This example shows the effect of the Color parameter. This example shows the effect of the Intensity parameter. This example shows the effect of the Radius parameter. This example shows the effect of the Invisible parameter. This example shows the effect of the Shadows parameter.
This example shows the effect of the Affect diffuse parameter. This example shows the effect of the Affect specular parameter.
Examples
Color
Intensity
Radius
Invisible
Shadows
Affect Diffuse
Affect Specular