Square Enix © Goodbye Kansas

Table of Contents

This page provides information on the Raw Sheen Reflection Render Element.


The Raw Sheen Reflection Render Element is analogous to the Raw Reflection Render Element with the main difference being that all Sheen render elements can be subtracted from the main back-to-beauty composite, graded, and added back in.

The Raw Sheen Reflection Render Element stores reflection information calculated from the materials' reflection values in the scene. Surfaces with no reflection values set in their materials will contain no information in the render element, which means these areas will render as black. 

The Raw Sheen RE gives the full reflection of objects reflecting in the scene, while the reflection filter Sheen Filter sets how much of that reflection should come through in the composite. In other words, the filter defines the strength of the reflection, while the raw image defines what is being reflected in the image. When these two elements are multiplied, the true level of reflection is given as the Sheen Reflection RE. By using these component parts of the reflection, you can fine-tune the reflection in your final composite.

UI Path: ||Display Render Settings button|| > Render Elements tab > Raw Sheen Reflection


To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu.

For more information on the parameters on this dialog, see the Render Elements tab page.



Enabled – When enabled, the render element appears in the VFB.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.raw_sheen_reflection.vrimg).

Apply color mapping – Applies the color mapping options specified in the Color mapping rollout of the VRay tab in the Render Settings window to this render element. This option is enabled by default.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.