Square Enix © Goodbye Kansas

Official release

Date -  17 June, 2021

Release Notes: V-Ray 5







Initial support for Pixar's USD format

Work natively with USD to exchange information between DCC tools.

Load and edit large amounts of data, without extra conversions, in no time. Faster, and more efficient collaboration between 3D artists in all industries.




V-Ray Material Library

Choose from a library of over 500 render-ready textured materials including metals, glass, wood, and more.

See more at V-Ray Material Library Browser.




Pixel-perfect masks in the V-Ray Frame Buffer

Make pixel-perfect adjustments to your scene without re-rendering. Use any of V-Ray's masking render elements—Cryptomatte, MultiMatte, and Object/ Render/ Material IDs—to select and fine-tune parts of your render.

Find out more at Masks.




VRayEnvironmentFog color transparency

We’ve added colored transparency to VRayEnvironmentFog, making specific setups, like underwater shots, easier to create, more realistic, and faster to render.




Opacity Cutout Conversion

Convert opacity-mapped objects to actual geometry for faster rendering. This new feature will save time when rendering broad-leaved trees or other vegetation.




New V-Ray Material translucency

Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric random walk subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.




GPU Light Cache and improved Out-of-core

The V-Ray Light Cache is now calculated on the GPU for faster render starts. Out-of-core now supports all V-Ray GPU features allowing any scene to exceed GPU memory for geometry.




Progressive caustics

Achieve real-world reflections and refractions with V-Ray's new progressively calculated caustics. It's easier to set up, without the need for pre-calculated photon maps.




 VRscene Material Importer

Importing materials from vrscene is vastly improved. The imported shading networks are more native and the graph is optimized.


Additive Dome Lights

Combine HDRI sources for fast, creative lighting setups and accurate Light Mix.


Cryptomatte in progressive rendering

The Cryptomatte render element is now supported with progressive rendering.


Viewport improvements

VRayMtl coat and sheen layers are now in the viewport. Initial viewport implementation of VRayLayeredTex.


Intel® Open Image Denoise

New CPU-based AI denoiser engine, excellent for interactive rendering. Intel® Open Image Denoise cleans up noise fast and runs on any machine.


This update is Autodesk Maya 2022 compatible. 

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