This page provides information on the V-Ray Multi-Sub Texture.
Overview
UI Paths
||V-Ray Asset Editor|| > Textures (right-click) > Multi-Sub
||V-Ray Asset Editor|| > Create Asset (left-click) > Textures > Multi-Sub
Parameters
Example: Hue Variation
The following example shows how Hue Variation changes the scene.
Hue Variation set to 0.
Hue Variation set to 0.25. The Hue is randomly modified within [-45° and +45°] from the initial Red color of the spheres.
Hue Variation set to 0.25. The Hue is randomly modified within [-90° and +90°] from the initial Red color of the spheres.
Hue Variation set to 0.25. The Hue is randomly modified within [-180° and +180°] from the initial Red color of the spheres.
Example: Saturation Variation
The following example shows how Saturation Variation changes the scene.
Saturation Variation set to 0.
Saturation Variation set to 0.5. The Saturation is randomly modified within [-0.25 and +0.25] from the initial color of the spheres.
Saturation Variation set to 1. The Saturation is randomly modified within [-0.5 and +0.5] from the initial color of the spheres.
Example: Random Hue/Sat/Gamma
The following example shows how the Random Hue/Saturation/Gamma changes the scene. Each of the objects has a separate Object ID set and the Get ID from is set to Use Object ID.
No Random Hue/Sat/Gamma applied
Hue = 1
Saturation = 1
Gamma = 1
Example: Hue/Sat/Gamma Random by Face Material ID
The following example shows how the Random Hue/Saturation/Gamma changes the scene when the Get ID from is set to Random by Face Material ID.
Hue = 1
Saturation = 1
Gamma = 1
No Hue/Saturation/Gamma; Seed = 0
Hue = 0.7, Saturation = 0.3, Gamma = 0.5, Seed = 5
Hue = 0.7, Saturation = 0.3, Gamma = 0.5, Seed = 1
Example: Hue/Sat/Gamma Random by Node Name
The following example shows how the Random Hue/Saturation/Gamma changes the scene when the Get ID from is set to Random by Node Name.
Hue = 1
Saturation = 1
Gamma = 1
No Hue/Saturation/Gamma; Seed = 0
Hue = 0.7, Saturation = 0.3, Gamma = 0.5, Seed = 5
Hue = 0.7, Saturation = 0.3, Gamma = 0.5, Seed = 1
Textures
Notes
- Face IDs cannot be manually set by Rhino. Instead, they are automatically generated. Exceptions are Proxy .vrmesh or .abc objects created in other host applications.