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Blend
of the Settings tab. From the Add Attribute button, you can select additional attributes that can add up to the appearance of the material. For more information, see the Add Attribute section. Holding down Ctrl (or Cmd on macOS) while having the Add Attribute or Add Layer menu open, allows selecting multiple entriesFog Fade Out Radius
This page contains information on the Fog fade out radius mesh attribute for V-Ray for Maya. Overview The Fog fade out radius is an additional Mesh Attribute that can be added to a polygonal object. It allows the user to set a custom fall off radius for each mesh used as an environment volume gizmo. This valueBump
: Select the material you wish to enhance with the rounded corners effect; Enable its Bump effect (or add a Bump material attribute); Create an Edges texture … button under the Preview Swatch or globally from the Configuration rollout of the Settings tab. Add Layer and Add Attribute buttons are provided for some V-RayVRayUserColor
shaded object. Default texmap – Specifies a default texture to be used if the user property cannot be found on the currently shaded object. Attribute name … This page provides information on the User-Defined Color Map. Overview The VRayUserColor texture can be used to read User-Defined object properties fromVRayFurSampler
attributes which can be used when shading V-RayFur. It is added in the same way as standard Maya utility nodes. This node allows the mapping and gradation (or ramping) of such attributes as color, transparency, and incandescence along the length of each fur strand, as well as randomizing such attributes on a per-strand basisV-Ray Random
will also be static. Thus, the "color_seed" and "float_seed" inputs should preferably be V-Ray User Float or V-Ray User Color textures sampling a custom per-point or per-primitive attribute. The range of the resulting random values is defined by the Min/Max parameters on the V-Ray Random VOP. Parameters Seed – OffsetsVRscan
etc. You can only change the overall tint of the material. In its present form, the material is targeted at users that need to match exactly a given real-world … in Basic and Advanced modes. You can switch the mode from the toggle button under the Preview Swatch. From the Add Attribute button, you can select additionalVRscan
etc. You can only change the overall tint of the material. In its present form, the material is targeted at users that need to match exactly a given real-world … can switch the mode from the toggle button under the Preview Swatch or globally from the Configuration rollout of the Settings tab. From the Add AttributeVRayHairSampler
output attributes which can be used when shading Maya hair, whether with Maya's own nHair system or other hair plugin for Maya. Used with the VRayHairNextMtl … contains the unique outputs listed below. These outputs are accessed by right clicking the node in the Hypershade window and selecting Show All Attributes or leftV-Ray Next, Beta 1
, allowing the user to easily transfer assets in a V-Ray based pipeline. Custom overrides on the imported VRScene are fully supported. Geometry in the VRScene … through custom attributes on a per-point basis is supported. Packed Primitives Тargeting of primitives in the packed object hierarchy for material assignment