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  1. Bump

    : Select the material you wish to enhance with the rounded corners effect; Enable its Bump effect (or add a Bump material attribute); Create an Edges texture … button under the Preview Swatch or globally from the Configuration rollout of the Settings tab. The Add Layer and Add Attribute buttons are provided for some V
    V-Ray for SketchUpDec 19, 2023
  2. Working with V-Ray Proxy in Solaris

    , a VRayGeomMeshFile USD primitive is created. Creating and Setting Attributes The parameters that correspond to a USD attribute have a pop-up menu that controls how the LOP node authors the attribute: Set or Create – Sets the attribute to a given value, regardless of whether the attribute previously existed or not. Set
    V-Ray for HoudiniApr 01, 2024
  3. V-Ray ViewportTex

    Attribute – This option is enabled by default. It finds the materials directly from the @shop_materialpath attribute in the geometry, if the material(s) are present … From Attribute is disabled, this option becomes active. It looks for a material in the Render tab of the geometry node. You can choose an arbitrary material here
    V-Ray for HoudiniMar 11, 2024
  4. V-Ray Next, Update 2

    on the material assignments in the scene. Unlike the Material ID Color element, it does not require adding Material ID attributes to all scene materials … and apply them to the camera The Advanced Camera / Bokeh parameters have been updated and made more user friendly. The additional parameters are no longer grayed out
    V-Ray for RhinoNov 18, 2020
  5. V-Ray UV Projection

    User Color VOP that samples pre-configured rest attributes on the rendered geometry. Parameters Type – Specifies the type of projection mapping to use from … (through the V-Ray Object Properties), or a V-Ray User Color VOP sampling a set of rest position and normal attributes plugged into the respective input sockets
    V-Ray for HoudiniMar 11, 2024
  6. VRayMtlGLSL

     VRayGLSLMtl and VRayTexGLSL share the same user interface.   This material and the VRayTexGLSL map are part of the first stage of V-Ray implementation of GLSL … the .glsl, .frag, or .pfrag file which contains the shader code. Recreate attributes – Reloads the shader and recreate its parameters. Save compiled shader
    V-Ray for MayaDec 19, 2023
  7. VRayTexGLSL

     and  share the same user interface.   The VRayMtlGLSL material and the VRayTexGLSL map are part of the first stage of V-Ray implementation of GLSL support … the shader code. Recreate attributes – Reloads the shader and recreate its parameters. Save compiled shader – Saves the shader file as a binary precompiled
    V-Ray for MayaJan 30, 2024
  8. Blend

    of the Settings tab. From the Add Attribute button, you can select additional attributes that can add up to the appearance of the material. For more information, see the Attributes section. Holding down Ctrl while having the Add Attribute menu open, allows selecting multiple entries without closing the dropdown. A Reset option
    V-Ray for RhinoDec 07, 2023
  9. Blend

    of the Settings tab. From the Add Attribute button, you can select additional attributes. For more information on attributes, see the Attributes section. Holding down Ctrl (or Cmd on macOS) while having the Add Attribute menu open, allows selecting multiple entries without closing the dropdown. A Reset option is provided
    V-Ray for SketchUpDec 19, 2023
  10. VRscan

    change glossiness, increase reflectivity etc. You can only change the overall tint of the material. In its present form, the material is targeted at users … || > Materials (right-click) > VRScan ||V-Ray Asset Editor|| > Create Asset (left-click) > Materials > VRScan UI Options From the Add Attribute button, you
    V-Ray for SketchUpDec 19, 2023