Search

Search

Help

Page 38 of 142. Showing 1,414 results (0.014 seconds)

  1. V-Ray Shelf

    a single node to all selected objects. maya2022_60010_VRayShelf_NURBS.png Right click to assign V-Ray NURBS Tessellation attributes. From the dropdown menu, you can also remove the NURBS attributes. Left click to create an empty vrayNURBSTesselation node. Alternatively, if any objects are selected, left
    V-Ray for MayaMay 20, 2024
  2. V-Ray Sampler

    Vertex AttributeAttribute name to consider for 'pointReference' output. Reference Normal AttributeAttribute name to consider for 'normalReference' output
    V-Ray for HoudiniMar 11, 2024
  3. Distributed Rendering

    where the distributed rendering is initiated. It is running 3ds Max with the user interface visible and has distributed rendering enabled in Corona render … is both rendering and displaying the 3ds Max user interface, it requires one interface license and one render node license. Enable – Toggles distributed
    Corona for 3ds MaxApr 23, 2024
  4. Car Paint 2

    under the Preview Swatch. From the Add Attribute button, you can select additional attributes that can add up to the appearance of the material. For more information, see the Attributes https://docs.chaos.com/display/VREVIT4EDIT/Car+Paint+2#CarPaint2-Attributessection. Holding down Ctrl while having the Add Attribute
    V-Ray for RevitJul 13, 2023
  5. New V-Ray Frame Buffer

    in the Render history panel. Up to four images can be called from the history to be compared in the VFB (as shown below). History files are stored as .vrimg files in a user … , but not limited to Camera, Aperture, FOV, Target Distance, V-Ray version, render time, and also custom attributes specified in the exr metadata of VRayOptionRE render
    V-Ray for UnrealDec 21, 2023
  6. License Agreements and Copyrights

    .   End User License Agreement End User License Agreement The license agreement when the user installs V-Ray. Copyright Notices Copyright Notices Contains
    V-Ray for UnrealJul 28, 2021
  7. Presets

    of the Attribute Editor). Note that links to sets, nodes or textures are not saved and loaded from presets because loading a preset in a different scene where the linked nodes do not exist will error out. Attributes phx_maya2022_presets.png Simulation | global int $__phx_templ_sim – When enabled, the settings
    Phoenix for MayaFeb 20, 2024
  8. Liquid Presets

    of the Attribute Editor). Note that links to sets, nodes or textures are not saved and loaded from presets because loading a preset in a different scene where the linked nodes do not exist will error out. Attributes phx_maya2022_presets.png Simulation | global int $__phx_templ_sim – When enabled, the settings
    Phoenix for MayaFeb 20, 2024
  9. Force Field

    menu|| > Create > Force Field Attributes phx_maya2022_phxField.png Simulator Node | simNode –  The name of the Phoenix Simulator node as a string … will overcome 10% of the difference between its velocity and fluid's velocity. Ignore play speed | ignoreTimeScale –  If checked, the Play speed attribute of the node
    Phoenix for MayaFeb 20, 2024
  10. XGen in IPR

    primitives are instanced on changing XGen attributes to change the instantiation of XGen primitives changing the custom shader parameters (which are just custom attributes) changing description properties (primitive type, primitive generation, etc.) playing with modifiers assigning materials to patches/descriptions modifying
    V-Ray for MayaFeb 23, 2024