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Overview

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The V-Ray Temperature texture map is typically used in conjunction with specific light sources to emulate a specific value, like a Kelvin temperature. This is very useful for different parts of mesh lights or for mapping the color of V-Ray Light Material, changing it from a warm to a cool value.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures V-Ray Temperature

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Node Input Sockets

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This section describes the input sockets of the node. Some sockets have dedicated parameters, which are further described below, and some sockets are just inputs.

Temperature (input socket) – Allows an integer-outputting node to determine Temp – Controls the color temperature value in Kelvins, when Color Mode is set to Temperature.

Color – Specifies (input socket) – Allows a node to specify the texture color when Color Mode is set to Color.

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Properties

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Color Mode – Switches between the Temperature and Color modes of the node.

Temperature – Sets the color using Kelvins when no node is connected. Active when Color Mode is set to Temperature.

Color – Sets the color using a color swatch. Active when Color Mode is set to Color.

Rgb Multiplier – A multiplier for the intensity of the color.

Alpha – A value for the transparency.

Gamma Correction – A gamma correction to be applied to the color output.

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