changes.mady.by.user Kristin Ivanova
Saved on Aug 28, 2020
...
Pixels Type – Specifies how to bake the pixel of the texture:
8-bit RGBAFloat RGBA8-bit RGBFloat Grayscale8-bit Grayscale
Width/Height – Specifies the resolution of the baked texture.
Shader – Specifies the Cinema 4D texture you want to render.
The following options appear when a Shader texture is loaded.
Sampling –
Blur Offset – Specifies a blur offset to the texture in percent.
Blur Scale – Specifies the blur scale of the texture in percent.