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The Self Illumination Render Element stores the illumination of any self-illuminated materials in the scene. It isolates self-illuminated materials, including V-Ray Mesh Lights, objects with the VRayLightMtl, and any objects with Self-Illumination enabled in their V-Ray material. This render element is useful for brightening or color-correcting self-illuminated materials in the final composite.

For example, the material VRayMtl has a parameter for self-illumination. If this parameter is set to a non-black color value, this render element shows the results of the self-illumination.


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titleUI Path: ||Render Setup window|| > Render Elements tab > Add button > VRaySelfIllumination

 

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Parameters  

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This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

VRayVFB  –  When enabled, the render element appears in the V-Ray frame buffer.

Deep output – Specifies whether to include this render element in deep images.

Color mapping  – Applies the color mapping options specified in the Color mapping rollout (Render Setup window > V-Ray tab) to this render element. This option is enabled by default.

Multiplier  – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

Denoise –  Specifies whether to denoise this render element.

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Common Uses

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The Self Illumination Render Element is useful for changing the appearance of self-illuminated surfaces, after rendering, in a compositing or image editing software. Below are two examples of its use.

 

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Self Illumination Render Element

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Original Beauty Composite

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Color of self-illuminated surface changed in composite

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Intensity of self-illuminated surface reduced in composite

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See the render before and after compositing.

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Compositing Formula

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The VRaySelfIllumination Render Element is added Added to the Beauty render to form the final image.

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Notes

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  • This element contains only the light geometry itself, not the light emitted from it. Lighting information is contained in the Lighting Render Elements.