©BBB3viz

Table of Contents

This page gives information about the Self Illumination Render Element.

Overview  


The Self Illumination Render Element stores the illumination of any self-illuminated materials in the scene. It isolates self-illuminated materials, including V-Ray Mesh Lights, objects with the VRayLightMtl, and any objects with Self-Illumination enabled in their V-Ray material. This render element is useful for brightening or color-correcting self-illuminated materials in the final composite.

For example, the material VRayMtl has a parameter for self-illumination. If this parameter is set to a non-black color value, this render element shows the results of the self-illumination.


 

 

 

Parameters  


This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

VRayVFB  –  When enabled, the render element appears in the V-Ray frame buffer.

Deep output – Specifies whether to include this render element in deep images.

Color mapping  – Applies the color mapping options specified in the Color mapping rollout (Render Setup window > V-Ray tab) to this render element. This option is enabled by default.

Multiplier  – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

Denoise –  Specifies whether to denoise this render element.

 

 

Common Uses


The Self Illumination Render Element is useful for changing the appearance of self-illuminated surfaces, after rendering, in a compositing or image editing software. See the render before and after compositing.

Before
After

 

Compositing Formula


The VRaySelfIllumination Render Element is Added to the Beauty render to form the final image.

Notes


  • This element contains only the light geometry itself, not the light emitted from it. Lighting information is contained in the Lighting Render Elements.