This page contains information about the V-Ray TexMix node.
Overview
Settings
Color Tweaks
Alpha Tweaks
Examples
Example: Colors
The diffuse component of the material is tweaked with a V-Ray Mix texture. A color and a texture are added as Source A and Source B. The mixture of Source A and B is controlled with a Color through the mix_map socket.
Source A
Source B
RGB (0, 0, 0)
RGB (0.5, 0.5, 0.5)
RGB (1, 1, 1)
Example: Mix Amount
The diffuse component of the material is tweaked with the Mix Amount parameter. Two textures are added as Source A and Source B. The Mix Amount parameter controls the mixture of Source A and B.
Source A
Source B
Mix Amount = 0
Mix Amount = 0.5
Mix Amount = 1
Example: Use Curve
The diffuse component of the material is tweaked with a V-Ray Mix texture. Two colors - orange and pink - are used as Source A and Source B. The Use Curve parameter is on, and the Lowe and Upper Bounds are set accordingly. A texture is used for the mix_map socket.
Upper Bound = 0.7, Lower Bound = 0.3, Mix Map = light grey texture
Upper Bound = 0.9, Lower Bound = 0.5, Mix Map = light grey texture
Upper Bound = 0.1, Lower Bound = 0, Mix Map = dark grey texture
Upper Bound = 0.02, Lower Bound = 0, Mix Map = dark grey texture