This page provides information on the Sheen Reflection Render Element.
Overview
The Sheen Reflection Render element is analogous to the Reflection Render Element with the main difference being that all Sheen render elements can be subtracted from the main back-to-beauty composite, graded, and added back in.
The Sheen Reflection Render Element stores reflection information calculated from the materials' reflection values in the scene. Surfaces with no reflection values set in their materials will contain no information in the render pass and will therefore render as black.
The Sheen Reflection Render Element is formed by multiplying the Raw Sheen Reflection Render Element by the Sheen Filter Render Element . So while the raw sheen reflection pass gives the full reflection of objects reflecting in the scene, the sheen reflection filter sets how much of that reflection should come through in the composite. The two are multiplied together to create the Sheen Reflection pass which gives a true representation of the reflection in the scene.
Attributes
Enabled – When enabled, the render element appears in VFB.
Deep output – Specifies whether to include this render element in deep images.
Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.SheenReflection.vrimg).
Apply color mapping – Applies the color mapping options specified in the Color mapping rollout of the VRay tab in the Render Settings window to this render element. This option is enabled by default.
Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.