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Table of Contents

The Bump and Normal Mapping rollout is part of the VRayMtl parameters. 



Parameters


Map Type – Uses a bump or normal map to determine the bump effect on the material. See the Bump and Normal Mapping in V-Ray article to see detailed explanation on each map type and its typical usage.

Bump Map Uses a bump map to determine the bump effect applied.
Normal map in tangent space Uses a tangent normal map to determine the bump effect applied.
Normal map in object space Uses an object space normal map to determine the bump effect applied.
Normal map in screen space Uses a screen space normal map to determine the bump effect applied.
Normal map in world space Uses a world space normal map to determine the bump effect applied.
Explicit Normal
– Uses a world space normal map as the bump normal without conversion, regardless whether the input is a color or vector texture.

V-Ray GPU supports only Bump Map, Normal map in tangent space, and Normal map in world space map types.

Map – Allows the user to connect a texture for the bump or normal map. Leaving this unconnected turns off bump/normal mapping.

It is not recommended to use color corrected textures as a normal map. If such a bitmap is used, V-Ray prints a warning for unexpected results.

Bump Mult – A multiplier for the bump map effect.

Bump Delta Scale – This parameter can be decreased to sharpen the bump and increased to blur it. Available only when Map Type is set to Bump Map.


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