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This page provides details on the V-Ray Toon Render Element.

Overview 


The V-Ray Toon Render Element renders the entire scene with the V-Ray Toon Render Effect and contains a mask for the toon outlines, although the toon color is not present in it. It also supports opacity set from the toon effect, presenting it as grayed outlines.

 

 

 

Parameters


This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

VRayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer. 

Deep output – Specifies whether to include this render element in deep images. 

Color mapping – Applies the color mapping options specified in the Color mapping rollout (Render Setup window > V-Ray tab) to this render element. This option is enabled by default. 

Multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

Denoise – Specifies whether to denoise this render element.

Invert color – Inverts the black and white colors.

For the toon effect to be visible in the V-Ray Toon Render Element, the VRayToon Render Effect must be present and active.

 

 


Common Uses


The V-Ray Toon Render Element is useful for changing the appearance of a render in a compositing or image editing application. The VRayToon Render Element holds a mask for the toon outlines (the toon color is not present in it).
It has an option to invert its output so instead of white lines on a black background, we can get the opposite. It also supports opacity set from the toon effect.

 

 


V-Ray Toon Render Element

 


V-Ray Toon Render Element with invert color enabled


 

 

 

 


V-Ray Toon Render Element with Do reflections/refractions enabled in the VRayToon Render Effect and invert color enabled
(all V-Ray materials reflection and refraction have not been set to Affect All channels)



V-Ray Toon Render Element with
Do reflections/refractions enabled in the VRayToon Render Effect and invert color enabled
(all V-Ray materials reflection and refraction have been set to Affect All channels)



V-Ray Toon Render Element composited over the VRayDiffuseFilter render element while set to multiply in composite


 

Notes


  • For the toon effect to be visible in the V-Ray Toon Render Element, the VRayToon Render Effect must be present and active.
  • When the Do reflections/refractions option is enabled for the V-Ray Toon Effect, then in order for all reflected and refracted toon lines to be present in the render element, you need to set the V-Ray materials' reflection and refraction to Affect All channels. Lights must also be turned on within the scene or no reflections/refractions will be present in the render.