This page provides information about V-Ray Toon Channel in V-Ray for Houdini.
Overview
The V-Ray Toon Render Element renders the entire scene with the V-Ray Toon rendering effect and contains a mask for the toon outlines, although the toon color is not present in it. It also supports opacity set from the toon effect, presenting it as grayed outlines.
UI path: ||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > V-Ray Toon Channel (RE)
Parameters
Name – The text added to the end of the rendered file, when saved as a separate file.
Deep Output – Specifies whether to include this render channel in deep images.
Color Mapping – Applies the color mapping options specified in the Color mapping tab of the V-Ray Renderer to this render element.
Consider for AA – When enabled, antialiasing is considered where possible.
Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler panel of the Sampler tab of the V-Ray Renderer node.
Denoise – Enables the render element's denoising, provided the V-Ray Denoiser render element is added.
Invert Color – Flips the black and white colors.
Common Uses
Notes
- For the toon effect to be visible in the V-Ray Toon Render Channel, the V-Ray Toon effect node must be present and active.
- When the Show Toon Lines in Reflections option is enabled for the V-Ray Toon node, then in order for all reflected toon lines to be present in the render element, you need to set the V-Ray materials' reflection to Affect All channels. Lights must also be turned on within the scene or no reflections/refractions will be present in the render.
- This render element is not supported with V-Ray GPU rendering.