Square Enix © Goodbye Kansas

Table of Contents

This page gives an overview of the Raw Reflection Filter Render Element and explains how it is used.


The Raw Reflection Filter Render Element is similar to the Reflection Filter Render Element, except it is not affected by Fresnel falloff. The result is a solid mask showing the areas of reflection.

UI Path: ||Display Render Settings button|| > Render Elements tab > Raw Reflection Filter




To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu.

For more information on the parameters on this dialog, see the Render Elements tab page.



The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.

Enabled – When checked, the render element appears in the V-Ray Virtual Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.rawReflectionFilter.vrimg).

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

This render element is not supported with V-Ray GPU rendering.



  • The Raw Reflection Filter Render Element is useful when a precise mask is needed for reflective objects. Unlike the Reflection Filter Render Element, there is no need to clip or readjust values when pure black or white is required for the composite.