Official Release
Date – Jan 28, 2025
Release Notes: V-Ray 7
Gaussian splats
Place your characters and assets within real contexts, or create and render complex 3D environments with enhanced accuracy.
OpenPBR Support
Achieve consistent shading results across applications with OpenPBR, a new open standard developed by Autodesk and Adobe. The new OpenPBR mode is part of the V-Ray Material. It also supports the Maya native shader and the MaterialX OpenPBR Surface.
Light Path Expressions for Shadows
Achieve precise control over additional lighting components in your scene.
Even better V-Ray Sun & Sky
The improved PRG sky model now supports nautical twilight. Additionally, it allows you to render the sky at various observer altitudes of up to several kilometers.
Look at
The new Look At functionality in Chaos Scatter allows for more control over the scattered items' orientation.
More control in the VFB.
Custom-shaped render regions
Define custom-shaped regions directly in the VFB. Create multiple regions in any shape and focus precisely on the areas you wish to fine-tune.
Vignette Layer
Apply a vignette camera effect, customize its shape, and apply it to any element of your render.
Image Alpha as a mask
Have more control with the option to add color corrections to assets on an image background.
Cleaner renders, faster.
Firefly removal
The new algorithm automatically detects and eliminates overly bright pixels known as fireflies during rendering.
Open Image Denoiser Update
Achieve better denoising results with support for the latest Open Image Denoise version 2.3.0.
GPU Improvements
Out-of-core textures
Render texture-heavy scenes more efficiently with the Use System Memory for Textures mode that removes limitations with textures now only constrained by available RAM.
Support for caustics
V-Ray GPU now supports Caustics, enabling realistic reflections and refractions in both production and interactive rendering.
Faster time to first pixel
Interactive and animation rendering with faster time to first pixel, thanks to optimizations in the rendering of scenes that are instance and texture-heavy.