Page History
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Bake Element | Corresponding Render Element | ||||||
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VRayBumpNormalsMap | VRayBumpNormals | ||||||
VRayCausticsMap | VRayCaustics | ||||||
VRayCompleteMap | RGB_Color | ||||||
VRayDiffuseFilterMap
| VRayDiffuseFilter | ||||||
VRayExtraTexMap 1 | VRayExtraTex | ||||||
VRayGlobalIlluminationMap | VRayGlobalIllumination | ||||||
VRayLightingMap | VRayLighting | ||||||
VRayMatteShadowMap | VRayMatteShadow | ||||||
VRayMtlReflectGlossinessBake | VRayMtlReflectGlossiness | ||||||
VRayMtlReflectHillightGlossinessBake | VRayMtlReflectHighlightGlossiness | ||||||
VRayMtlReflectIORBake | VRayMtlReflectIOR | ||||||
VRayMtlRefractGlossinessBake | VRayMtlRefractGlossiness | ||||||
VRayNormalsMap | VRayNormals | ||||||
VRayRawDiffuseFilterMap | VRayRawDiffuseFilter | ||||||
VRayRawGlobalIlluminationMap | VRayRawGlobalIllumination | ||||||
VRayRawLightingMap | VRayRawLighting | ||||||
VRayRawReflectionFilterMap | VRayRawReflectionFilter | ||||||
VRayRawRefractionFilterMap | VRayRawRefractionFilter | ||||||
VRayRawRefractionMap | VRayRawRefraction | ||||||
VRayRawShadowMap | VRayRawShadow | ||||||
VRayRawTotalLightingMap | VRayRawTotalLighting | ||||||
VRayReflectionMap | VRayReflection | ||||||
VRayReflectionFilterMap | VRayReflectionFilter | ||||||
VRayRefractionFilterMap | VRayRefractionFilter | ||||||
VRayRefractionMap | VRayRefraction | ||||||
VRaySelfIlluminationMap | VRaySelfIllumination | ||||||
VRayShadowMapBake | VRayShadows | ||||||
VRaySpecularMap | VRaySpecular | ||||||
VRaySSSMap | VRaySSS2 | ||||||
VRayTotalLightingMap | VRayTotalLighting |
Notes
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Anchor | ||||
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1 – – The map for this element can only be set through MAX Script. To do that, add the bake element like any other. Open MAXScript listener and type the following code commands:
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The map is set in the bel.texture property.
2. To specify a camera to determine reflections/refractions for texture baking, open the MAXScript listener and type the following:
renderers.current.camera_bakeCamera=$VRayCam001 where the VRayCam001 is the name of the specified camera.
UI Text Box | ||
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This option allows you to bake reflections and refractions as if they are visible from a certain camera. |