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Bake ElementCorresponding Render Element
VRayBumpNormalsMapVRayBumpNormals
VRayCausticsMapVRayCaustics
VRayCompleteMapRGB_Color

VRayDiffuseFilterMap

Anchor
1.1
1.1

VRayDiffuseFilter
VRayExtraTexMap 1VRayExtraTex
VRayGlobalIlluminationMapVRayGlobalIllumination
VRayLightingMapVRayLighting
VRayMatteShadowMapVRayMatteShadow
VRayMtlReflectGlossinessBakeVRayMtlReflectGlossiness
VRayMtlReflectHillightGlossinessBakeVRayMtlReflectHighlightGlossiness
VRayMtlReflectIORBakeVRayMtlReflectIOR
VRayMtlRefractGlossinessBakeVRayMtlRefractGlossiness
VRayNormalsMapVRayNormals
VRayRawDiffuseFilterMapVRayRawDiffuseFilter
VRayRawGlobalIlluminationMapVRayRawGlobalIllumination
VRayRawLightingMapVRayRawLighting
VRayRawReflectionFilterMapVRayRawReflectionFilter
VRayRawRefractionFilterMapVRayRawRefractionFilter
VRayRawRefractionMapVRayRawRefraction
VRayRawShadowMapVRayRawShadow
VRayRawTotalLightingMapVRayRawTotalLighting
VRayReflectionMapVRayReflection
VRayReflectionFilterMapVRayReflectionFilter
VRayRefractionFilterMapVRayRefractionFilter
VRayRefractionMapVRayRefraction
VRaySelfIlluminationMapVRaySelfIllumination
VRayShadowMapBakeVRayShadows
VRaySpecularMapVRaySpecular
VRaySSSMapVRaySSS2
VRayTotalLightingMapVRayTotalLighting

 

Notes

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Anchor
1
1

1 – The map for this element can only be set through MAX Script. To do that, add the bake element like any other. Open MAXScript listener and type the following code commands:

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The map is set in the bel.texture property.

2. To specify a camera to determine reflections/refractions for texture baking, open the MAXScript listener and type the following:

renderers.current.camera_bakeCamera=$VRayCam001 where the VRayCam001 is the name of the specified camera.

UI Text Box
typeinfo

 This option allows you to bake reflections and refractions as if they are visible from a certain camera.