This page gives information about V-Ray Bake Elements that can be output when rendering to textures in 3ds Max.
Overview
The Render to Texture feature in 3ds Max includes several V-Ray output elements (bake elements) in addition to the standard 3ds Max output elements. These V-Ray bake elements correspond to V-Ray Render Elements.
In 3ds Max 2021 and above, the newer Bake to Texture feature is also available and works with the V-Ray bake elements.
Bake Elements
The following bake elements are available through the Add Texture Elements dialog. For information on the type of image or data included in each bake element, see the page for the corresponding Render Element.
Bake Element | Corresponding Render Element |
---|---|
VRayAOMap | VRayAO |
VRayBumpNormalsMap | VRayBumpNormals |
VRayCausticsMap | VRayCaustics |
VRayCompleteMap | RGB_Color |
VRayDenoiseMap1 | VRayDenoiser |
VRayDiffuseFilterMap | VRayDiffuseFilter |
VRayExtraTexMap 2 | VRayExtraTex |
VRayGlobalIlluminationMap | VRayGlobalIllumination |
VRayLightingMap | VRayLighting |
VRayMatteShadowMap | VRayMatteShadow |
VRayMetalnessMap | VRayMetalness |
VRayMtlReflectGlossinessBake | VRayMtlReflectGlossiness |
VRayMtlReflectHillightGlossinessBake | VRayMtlReflectHighlightGlossiness |
VRayMtlReflectIORBake | VRayMtlReflectIOR |
VRayMtlRefractGlossinessBake | VRayMtlRefractGlossiness |
VRayNormalsMap | VRayNormals |
VRayRoughnessMap | VRayRoughness |
VRayRawDiffuseFilterMap | VRayRawDiffuseFilter |
VRayRawGlobalIlluminationMap | VRayRawGlobalIllumination |
VRayRawLightingMap | VRayRawLighting |
VRayRawReflectionFilterMap | VRayRawReflectionFilter |
VRayRawRefractionFilterMap | VRayRawRefractionFilter |
VRayRawRefractionMap | VRayRawRefraction |
VRayRawShadowMap | VRayRawShadow |
VRayRawTotalLightingMap | VRayRawTotalLighting |
VRayReflectionMap | VRayReflection |
VRayReflectionFilterMap | VRayReflectionFilter |
VRayRefractionFilterMap | VRayRefractionFilter |
VRayRefractionMap | VRayRefraction |
VRaySelfIlluminationMap | VRaySelfIllumination |
VRayShadowMapBake | VRayShadows |
VRaySpecularMap | VRaySpecular |
VRaySSSMap | VRaySSS2 |
VRayTotalLightingMap | VRayTotalLighting |
Starting with V-Ray 6, Update 2, bake elements have the option to be individually denoised like the other regular render elements.
Notes
1 – Baked textures are denoised via the VRayDenoiseMap bake element: add the VRayDenoiseMap, and then enable the Denoise checkbox of each of the remaining bake elements. Note that the Default V-Ray denoiser is used for the denoising.
2 – The map for this element can only be set through MAX Script. To do that, add the bake element like any other. Open MAXScript listener and type the following code commands:
bp=$.iNodeBakeProperties (You need to have the object selected to perform this command)
bel=bp.GetBakeElement(1) (The number in brackets corresponds to the bake element creation order)
The map is set in the bel.texture property.
3 – To specify a camera to determine reflections/refractions for texture baking, open the MAXScript listener and type the following:
renderers.current.camera_bakeCamera=$VRayCam001 where the VRayCam001 is the name of the specified camera.
This option allows you to bake reflections and refractions as if they are visible from a certain camera.