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The Render to Texture feature in 3ds Max includes several V-Ray output elements (bake elements) in addition to the standard 3ds Max output elements. These V-Ray bake elements correspond to V-Ray Render Elements.

In 3ds Max 2021 and above, the newer Bake to Texture feature is also available and works with the V-Ray bake elements.

 

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titleUI Path: Rendering menu > Render to Texture > Output rollout......

Rendering menu > Bake to Texture > Select bake elements > Add Maps to Selected Objects button (for 3ds Max 2021 and newer)

 

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Rendering menu > Render To Texture > Output rollout > Add button > Select bake element > Add Elements button (for older versions of 3ds Max)

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Bake ElementCorresponding Render Element
 VRayAOMapVRayAOMapVRayAO
VRayBumpNormalsMapVRayBumpNormals
VRayCausticsMapVRayCaustics
VRayCompleteMapRGB_Color

VRayDiffuseFilterMap

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1.1
1.1

VRayDiffuseFilter
VRayExtraTexMap 1VRayExtraTex
VRayGlobalIlluminationMapVRayGlobalIllumination
VRayLightingMapVRayLighting
VRayMatteShadowMapVRayMatteShadow
VRayMtlReflectGlossinessBakeVRayMtlReflectGlossiness
VRayMtlReflectHillightGlossinessBakeVRayMtlReflectHighlightGlossiness
VRayMtlReflectIORBakeVRayMtlReflectIOR
VRayMtlRefractGlossinessBakeVRayMtlRefractGlossiness
VRayNormalsMapVRayNormals
VRayRawDiffuseFilterMapVRayRawDiffuseFilter
VRayRawGlobalIlluminationMapVRayRawGlobalIllumination
VRayRawLightingMapVRayRawLighting
VRayRawReflectionFilterMapVRayRawReflectionFilter
VRayRawRefractionFilterMapVRayRawRefractionFilter
VRayRawRefractionMapVRayRawRefraction
VRayRawShadowMapVRayRawShadow
VRayRawTotalLightingMapVRayRawTotalLighting
VRayReflectionMapVRayReflection
VRayReflectionFilterMapVRayReflectionFilter
VRayRefractionFilterMapVRayRefractionFilter
VRayRefractionMapVRayRefraction
VRaySelfIlluminationMapVRaySelfIllumination
VRayShadowMapBakeVRayShadows
VRaySpecularMapVRaySpecular
VRaySSSMapVRaySSS2
VRayTotalLightingMapVRayTotalLighting

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