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In 3ds Max 2021 and above, the newer Bake to Texture feature is also available and works with the V-Ray bake elements.
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||Renderingmenu|| > Bake to Texture > Select bake elements > Add Maps to Selected Objects button (for 3ds Max 2021 and newer)
||Rendering menu|| Rendering menu > Render To Texture > Output rollout > Add button > Select bake element > Add Elements button (for older versions of 3ds Max)
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Bake Elements
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The following bake elements are available through the Add Texture Elements dialog. For information on the type of image or data included in each bake element, see the page for the corresponding Render Element.
Bake Element | Corresponding Render Element | |||||||||||||||
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VRayAOMap
| VRayAO | |||||||||||||||
VRayBumpNormalsMap | VRayBumpNormals | |||||||||||||||
VRayCausticsMap | VRayCaustics | |||||||||||||||
VRayCompleteMap | RGB_Color | |||||||||||||||
VRayDenoiseMap1 | VRayDenoiser | |||||||||||||||
VRayDiffuseFilterMap
| 1
| 1
| 1
| 1
| VRayDiffuseFilter | |||||||||||
VRayExtraTexMap | 12 | VRayExtraTex | ||||||||||||||
VRayGlobalIlluminationMap | VRayGlobalIllumination | |||||||||||||||
VRayLightingMap | VRayLighting | |||||||||||||||
VRayMatteShadowMap | VRayMatteShadow | |||||||||||||||
VRayMetalnessMap | VRayMetalness | |||||||||||||||
VRayMtlReflectGlossinessBake | VRayMtlReflectGlossiness | |||||||||||||||
VRayMtlReflectHillightGlossinessBake | VRayMtlReflectHighlightGlossiness | |||||||||||||||
VRayMtlReflectIORBake | VRayMtlReflectIOR | |||||||||||||||
VRayMtlRefractGlossinessBake | VRayMtlRefractGlossiness | |||||||||||||||
VRayNormalsMap | VRayNormals | |||||||||||||||
VRayRoughnessMap | VRayRoughness | |||||||||||||||
VRayRawDiffuseFilterMap | VRayRawDiffuseFilter | |||||||||||||||
VRayRawGlobalIlluminationMap | VRayRawGlobalIllumination | |||||||||||||||
VRayRawLightingMap | VRayRawLighting | |||||||||||||||
VRayRawReflectionFilterMap | VRayRawReflectionFilter | |||||||||||||||
VRayRawRefractionFilterMap | VRayRawRefractionFilter | |||||||||||||||
VRayRawRefractionMap | VRayRawRefraction | |||||||||||||||
VRayRawShadowMap | VRayRawShadow | |||||||||||||||
VRayRawTotalLightingMap | VRayRawTotalLighting | |||||||||||||||
VRayReflectionMap | VRayReflection | |||||||||||||||
VRayReflectionFilterMap | VRayReflectionFilter | |||||||||||||||
VRayRefractionFilterMap | VRayRefractionFilter | |||||||||||||||
VRayRefractionMap | VRayRefraction | |||||||||||||||
VRaySelfIlluminationMap | VRaySelfIllumination | |||||||||||||||
VRayShadowMapBake | VRayShadows | |||||||||||||||
VRaySpecularMap | VRaySpecular | |||||||||||||||
VRaySSSMap | VRaySSS2 | |||||||||||||||
VRayTotalLightingMap | VRayTotalLighting |
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Starting with V-Ray 6, Update 2, bake elements have the option to be individually denoised like the other regular render elements. |
Notes
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1 – Baked textures are denoised via the VRayDenoiseMap bake element: add the VRayDenoiseMap, and then enable the Denoise checkbox of each of the remaining bake elements. Note that the Default V-Ray denoiser is used for the denoising.
2 – The map for this element can only be set through MAX Script. To do that, add the bake element like any other. Open MAXScript listener and type the following code commands:
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The map is set in the bel.texture property.
2. 3 – To specify a camera to determine reflections/refractions for texture baking, open the MAXScript listener and type the following:
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