Page History
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Bake Element | Corresponding Render Element | ||||||
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VRayAOMap
| VRayAO | ||||||
VRayBumpNormalsMap | VRayBumpNormals | ||||||
VRayCausticsMap | VRayCaustics | ||||||
VRayCompleteMap | RGB_Color | ||||||
VRayDenoiseMap1 | VRayDenoiser | ||||||
VRayDiffuseFilterMap
| VRayDiffuseFilter | ||||||
VRayExtraTexMap 1 2 | VRayExtraTex | ||||||
VRayGlobalIlluminationMap | VRayGlobalIllumination | ||||||
VRayLightingMap | VRayLighting | ||||||
VRayMatteShadowMap | VRayMatteShadow | ||||||
VRayMetalnessMap | VRayMetalness | ||||||
VRayMtlReflectGlossinessBake | VRayMtlReflectGlossiness | ||||||
VRayMtlReflectHillightGlossinessBake | VRayMtlReflectHighlightGlossiness | ||||||
VRayMtlReflectIORBake | VRayMtlReflectIOR | ||||||
VRayMtlRefractGlossinessBake | VRayMtlRefractGlossiness | ||||||
VRayNormalsMap | VRayNormals | ||||||
VRayRoughnessMap | VRayRoughness | ||||||
VRayRawDiffuseFilterMap | VRayRawDiffuseFilter | ||||||
VRayRawGlobalIlluminationMap | VRayRawGlobalIllumination | ||||||
VRayRawLightingMap | VRayRawLighting | ||||||
VRayRawReflectionFilterMap | VRayRawReflectionFilter | ||||||
VRayRawRefractionFilterMap | VRayRawRefractionFilter | ||||||
VRayRawRefractionMap | VRayRawRefraction | ||||||
VRayRawShadowMap | VRayRawShadow | ||||||
VRayRawTotalLightingMap | VRayRawTotalLighting | ||||||
VRayReflectionMap | VRayReflection | ||||||
VRayReflectionFilterMap | VRayReflectionFilter | ||||||
VRayRefractionFilterMap | VRayRefractionFilter | ||||||
VRayRefractionMap | VRayRefraction | ||||||
VRaySelfIlluminationMap | VRaySelfIllumination | ||||||
VRayShadowMapBake | VRayShadows | ||||||
VRaySpecularMap | VRaySpecular | ||||||
VRaySSSMap | VRaySSS2 | ||||||
VRayTotalLightingMap | VRayTotalLighting |
UI Text Box | ||
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Starting with V-Ray 6, Update 2, every bake element has elements have the option to be individually denoised like all the other regular render elements. |
Notes
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1 – Baked textures are denoised via the VRayDenoiseMap bake element: add the VRayDenoiseMap, and then enable the Denoise checkbox of each of the remaining bake elements. Note that the Default V-Ray denoiser is used for the denoising.
2 – The map for this element can only be set through MAX Script. To do that, add the bake element like any other. Open MAXScript listener and type the following code commands:
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The map is set in the bel.texture property.
2. 3 – To specify a camera to determine reflections/refractions for texture baking, open the MAXScript listener and type the following:
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