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Bake ElementCorresponding Render Element

VRayAOMap

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1.1
1.1

VRayAO
VRayBumpNormalsMapVRayBumpNormals
VRayCausticsMapVRayCaustics
VRayCompleteMapRGB_Color
VRayDenoiseMap1VRayDenoiser

VRayDiffuseFilterMap

Anchor
12.121
2.12

VRayDiffuseFilter
VRayExtraTexMap 1 2VRayExtraTex
VRayGlobalIlluminationMapVRayGlobalIllumination
VRayLightingMapVRayLighting
VRayMatteShadowMapVRayMatteShadow
VRayMetalnessMapVRayMetalness
VRayMtlReflectGlossinessBakeVRayMtlReflectGlossiness
VRayMtlReflectHillightGlossinessBakeVRayMtlReflectHighlightGlossiness
VRayMtlReflectIORBakeVRayMtlReflectIOR
VRayMtlRefractGlossinessBakeVRayMtlRefractGlossiness
VRayNormalsMapVRayNormals
VRayRoughnessMapVRayRoughness
VRayRawDiffuseFilterMapVRayRawDiffuseFilter
VRayRawGlobalIlluminationMapVRayRawGlobalIllumination
VRayRawLightingMapVRayRawLighting
VRayRawReflectionFilterMapVRayRawReflectionFilter
VRayRawRefractionFilterMapVRayRawRefractionFilter
VRayRawRefractionMapVRayRawRefraction
VRayRawShadowMapVRayRawShadow
VRayRawTotalLightingMapVRayRawTotalLighting
VRayReflectionMapVRayReflection
VRayReflectionFilterMapVRayReflectionFilter
VRayRefractionFilterMapVRayRefractionFilter
VRayRefractionMapVRayRefraction
VRaySelfIlluminationMapVRaySelfIllumination
VRayShadowMapBakeVRayShadows
VRaySpecularMapVRaySpecular
VRaySSSMapVRaySSS2
VRayTotalLightingMapVRayTotalLighting
UI Text Box
typetip

Starting with V-Ray 6, Update 2, bake elements have the option to be individually denoised like all the other regular render elements.

Notes

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Anchor
1
1
Anchor
2
2

1 – Baked textures are denoised via the VRayDenoiseMap bake element: add the VRayDenoiseMap, and then enable the Denoise checkbox of each of the remaining bake elements. Note that the Default V-Ray denoiser is used for the denoising.

2 – The map for this element can only be set through MAX Script. To do that, add the bake element like any other. Open MAXScript listener and type the following code commands:

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The map is set in the bel.texture property.

2. 3 –  To specify a camera to determine reflections/refractions for texture baking, open the MAXScript listener and type the following:

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