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Table of Contents

This page introduces the different material types in V-Ray for Maya.

 

Overview


There are a number of different materials for use with V-Ray for Maya. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals, to simulating complex uses such as translucent objects, subsurface materials such as skin, and even light emitting objects.

Some basic information on each material can be found below, but for more details, please see the dedicated pages for each one.

The materials can be found in all places in the Maya user interface where standard Maya materials are located. A few of these places are listed below.

While V-Ray will render perfectly using Maya's own standard materials, these V-Ray specific materials offer a higher level of illumination and surface accuracy, as well as several features not found in standard Maya materials.

 


Image courtesy of Tuna Unalan

 

UI Path: ||Right-click on the geometry|| > Assign New Material...
 

||Right-click on the geometry|| > Assign New Material... > VRay section > Click on the chosen material

 

||V-Ray Shelf|| > Right-click to Create V-Ray Materials button > Click on the chosen material

 


||Hypershade|| > Window tab > Create... > VRay section > Click on the chosen material



 


List of V-Ray Materials


 

 

 

 

 



Materials Tools and Utilities


These are a number of tools and utilities that allow various material related tasks to be accomplished. For more information, see the Materials Tools and Utility page.