©BBB3viz

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

Version 1 Next »

Table of Contents

This page provides information on the Sheen Reflection Render Element.

 

Overview


The Sheen Reflection Render element is analogous to the Reflection Render Element.

The Sheen Reflection Render Element stores the indirect reflection information calculated from the VRayMtl Sheen Layer. Surfaces with no Sheen values set in their materials will contain no information in the render pass and will therefore render black.

The Sheen Reflection Render Element can be obtained by multiplying the Raw Sheen Reflection by the Sheen Filter. So while the raw sheen reflection pass gives the full reflection of objects reflecting in the scene, the sheen reflection filter sets how much of that reflection should come through in the composite. The two are multiplied together to create the Sheen Reflection pass which gives a true representation of the reflection in the scene.

 

UI Path: ||Render Setup window|| > Render Elements tab > Add button > VRaySheenReflection

||Render Setup window||  > Render Elements  tab  > Add  button  > VRaySheenReflection


 

 

 

Parameters


VRayVFB – When enabled, the render element appears in the V-Ray Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.

Multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.