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Table of Contents

This page provides information about the Overrides tab of the V-Ray Render Settings in Cinema 4D. 

Overview


Override settings are global parameters that supersede or replace other individual settings in other parts of the V-Ray user interface. This is useful for making temporary changes on a scene-wide basis, which is useful for diagnosing scenes as well as refining and finding optimizations.

 

UI Path: ||Render Settings|| > V-Ray > Overrides tab

 

 

 

 

Camera Overrides

The camera options control the way the scene geometry is projected onto the image, therefore changing how the render looks. More info: Camera Overrides.

 

Geometry Overrides

The Geometry options control the types of geometry objects that are exported to V-Ray for rendering. More info: Geometry Overrides

 

Lights Overrides

The Lighting options globally control some lighting aspects of the rendering. More info: Lights Overrides

 

Materials Overrides

The Materials overrides control how shading effects are rendered, and can be used to globally override certain shared parameters throughout the scene. More info: Materials Overrides

 

 

 

Textures Overrides

The Textures overrides parameters control whether V-Ray will render textures in your scene and/or filter them. More info: Textures Overrides

 

Rendering Overrides

The Rendering Overrides options can be used to override certain aspects of the way the scene is rendered. More info: Rendering Overrides

 

Environment Overrides

The Environment rollout specifies colors or texture maps to be used during GI and reflection/refraction calculations. More info: Environment Overrides

 

Volumetrics Overrides

The Volumetrics section allows you to enable probabilistic sampling for volumetrics. More info: Volumetric Overrides

 

 

 

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