Downloaded Cosmos assets are listed in the Asset Editor under the Geometry section. They can be identified by the Cosmos icon. They can be renamed, deleted, used as replacements, moved, and merged. The Use as replacement/Replace in scene option is possible only for other Cosmos Assets. It replaces all scene instances of the asset. The replaced asset is not deleted and is stored in the Asset Editor. |
The status icon () indicates whether the paths to the textures and other external reference files used by the asset are valid. Hover over the icon for more detailed information. Use Mtl Override - When enabled, the global Material Override option in the Render Settings overrides the asset. When disabled, the asset in the referenced scene is not affected by the Material Override option in the Render Settings. Representations - Offers different viewport preview representations of the Chaos Cosmos assets. High - Displays the original mesh in the viewport. Using this option with heavy meshes and scenes might take longer before the mesh is displayed in the viewport and might slow down SketchUp significantly. The process is dependent on the poly-count and the representation is quite detailed. Medium Low Bounding Box – Previews are shown as bounding boxes. Point (Origin) – Previews the mesh with its own point of origin. Chaos Cosmos assets come with several different levels-of-details (LOD). V-Ray for SketchUp always loads the highest level of detail when rendering Chaos assets. V-Ray Vision always loads the second-highest level of detail by default - either Medium or Low, depending on the asset. Chaos assets very far in the background are automatically switched to their lowest level of detail. |
|