GPU Improvements
© Claudio Zeccolella
Faster time to first pixel
Powered-up interactive and animation rendering with faster time to first pixel. Scene data upload to GPU and geometry compilation are also optimized for speed.
Support for caustics
V-Ray GPU now supports Caustics through the new Caustics Solver, based on Photon Mapping. It delivers stunning results with impressive speed. Learn more
Even faster animation rendering
An enhanced algorithm is introduced for more efficient caching of bitmaps between animation frames, further speeding up the rendering process.
Out-of-core textures
Render texture-heavy scenes more efficiently with the Use System Memory for Textures mode. Learn more
Up to 3X faster on MacBooks
New Metal support triples rendering performance when using both the GPU and CPU sides of Apple M4 processors while doubling performance on M3 processors. Learn more
VFB Improvements
Vignette Layer
Apply a vignette camera effect, customize its shape, and apply it to any element of your render. Learn more
Image Alpha as a mask
Have more control with the option to add color corrections to assets on an image background. Learn more
Custom-shaped render regions
Define custom-shaped regions directly in the VFB. Create multiple regions in any shape and focus precisely on the areas you wish to fine-tune. Learn more
Color-correction presets
Experiment with different looks, using the new color-correction presets. Learn more
And more
Copernicus Support
V-Ray for Solaris now supports Copernicus, a powerful procedural texturing tool, giving you more third-party plugin options and greater flexibility when working with V-Ray. Learn more
Yeti cache support
Render Yeti cache files in Solaris with the new V-Ray Yeti node, enabling seamless integration of fur and hair grooming from other DCCs. Learn more
Cosmos Support in Solaris
V-Ray for Solaris now gives you access to the vast Chaos Cosmos library. Quickly populate your environments with ready-to-render 3D assets. Learn more