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Render element name

VRayMtl
support

Std. Standard material
support
Filtering
control
Transparency
support
Color Depth of EXR floating-point channels1Description
MultiMatte(tick)(tick)

(error)

N/A16bit/32bitCreates selection masks based on object G-buffer ID or material ID.

VRayAlpha

(tick)

(tick)

(tick)2

(tick)

16bit/32bitAlpha transparency
VRayAO5(tick)(tick)(tick)(tick)16bit/32bitAmbient occlusion effect

VRayAtmosphere

(tick)

(tick)

(error)2

(tick)

16bit/32bitAtmospheric effects

VRayBackground

(tick)

(tick)

(tick)2

(tick)

16bit/32bitThe image background
VRayBackToBeauty16bit/32bitExpands as all beauty elements for the actual rendering.
VRayBumpNormals(tick)(tick)(tick)(error)16bit/32bitThe normals generated by bump maps, in screen space (which is not the same as camera space). Use the VRaySamplerInfo render element to get the normals in camera, world or object space.

VRayCaustics

(tick)

(error)4

(tick)2

(tick)

16bit/32bitThe caustics on the material. Only present when the Caustics option of V-Ray is enabled. This channel does not include GI caustics.
VRayCoatFilter(tick)(error)(tick)(tick)16bit/32bitReflection filter for VRayMtl Coat layer.
VRayCoatGlossiness(tick)(error)(tick)(error)16bit/32bitReturns a float value that corresponds with the Coat Glossiness value of the VRayMtl Coat layer.
VRayCoatReflection(tick)(error)(tick)(tick)16bit/32bitIndirect reflections coming from the Coat layers of VRayMtl used in the scene.
VRayCoatSpecular(tick)(error)(tick)(tick)16bit/32bitDirect surface specular highlights coming from the VRayMtl Coat layer used in the scene.
VRayCryptomatte6(tick)(tick)(error)(tick)forced 32bit (for multi-channel files)Uses the Cryptomatte convention by Psypop to encode mattes into multichannel OpenEXRs.
VRayDenoiser 7(tick)(tick)(tick)(tick)16bit/32bitApplies a denoising operation to the image after it is rendered (with the necessary channels).
VRayDiffuseFilter(tick)(tick)

(tick) 2

(tick)16bit/32bitThe pure diffuse surface color. Note that this is different from the standard 3ds Max Diffuse render element, which contains the diffuse surface lighting.
VRayDRBucketN/AN/AN/AN/A16bit/32bitShows which render node rendered which bucket during distributed rendering
VRayExtraTexN/AN/A(error)N/Aforced 32bit (optional for multi-channel files)Renders the entire scene with one texture mapped on all objects.
VRayGlobalIllumination(tick)(error)4(tick)2(tick)16bit/32bitThe diffuse surface global illumination. Only present if Global illumination is enabled.

VRayLighting

(tick)

(tick)

(tick)

16bit/32bitThe diffuse direct surface lighting.
VRayLightingAnalysis(tick)(tick)(tick)(error)16bit/32bitProvides visual representation of the lighting intensity within a rendered frame.
VRayLightMixN/AN/AN/AN/A16bit/32bitAdjusts intensity and color of lights and light emitting materials during and after render directly from the VFB.
VRayLightSelect(tick)(tick)(tick)(tick)16bit/32bitExtracts the contribution of a user-defined light or a set of lights in the scene as a separate render element.
VRayMatteShadow(tick)(tick)(tick)(tick)16bit/32bitThe matte shadow part of the image.
VRayMetalness(tick)(error)(error)(error)16bit/32bit

Creates a black and white image, which can be used as a metalness mask when creating PBR shaders. 

VRayMtlID(tick)(tick)

(error)3

(error)(error)The material ID of the object.
VRayMtlReflectGlossiness(tick)(tick)(tick)(error)16bit/32bitGrayscale image from materials' reflection glossiness amount.
VRayMtlReflectHilightGlossiness(tick)(error)(tick)(error)16bit/32bitGrayscale image from materials' highlight glossiness amount.
VRayMtlReflectIOR(tick)N/A(tick)(error)16bit/32bitGrayscale float image from materials' Fresnel reflections IOR amount.
VRayMtlRefractGlossiness(tick)(error)(tick)(error)16bit/32bitGrayscale image from materials' refraction glossiness amount.

VRayMtlSelect

(tick)

(error)

(tick)

(tick)

16bit/32bitThis element allows you to write the result of a V-Ray compatible material into a separate element. The material can be a top-level material or a sub-material of VRayMtlBlend.
VRayNoiseLevel(tick)(tick)(tick)(tick)16bit/32bitOutputs the noise level for pixels. Same as the noiseLevel render element produced by the VRayDenoiser, but as a standalone render element.
VRayNormals(tick)

(tick)

(tick)

(error)16bit/32bitThe surface normals in screen space (which is not the same as camera space). To output the normals in camera/object/world space, use VRaySamplerInfo render element.

VRayObjectID

(tick)

(tick)

(error)3

(error)

(error)The object G-buffer ID (set through the node's Properties dialogue).
VRayObjectSelect8(tick)(tick)(tick)(tick)16bit/32bitStores only the object(s) called out with a specific Object or Material ID.
VRayOptionREN/AN/AN/AN/A16bit/32bitControls some internal settings for V-Ray that are otherwise inaccessible.
VRayRawCoatFilter(tick)(error)(tick)(tick)16bit/32bitCreates a solid mask showing the areas of reflection in the Coat layer without being affected by Fresnel.
VRayRawCoatReflection(tick)(error)(tick)(tick)16bit/32bitPure surface indirect reflection from a VRayMtl Coat layer before it is multiplied by the reflection filter color.
VRayRawDiffuseFilter(tick)(error)(tick)(tick)16bit/32bitA solid mask of raw diffuse surface color information not affected by fresnel falloff.
VRayRawGlobalIllumination(tick)

(tick)

(tick)2(tick)16bit/32bitThe raw diffuse global illumination (not multiplied by the diffuse surface color). Only present if Global illumination is enabled.

VRayRawLighting

(tick)

(error)

(tick)2

(tick)

16bit/32bitThe raw diffuse direct illumination before it's multiplied by the diffuse surface color.
VRayRawReflection

(tick)

(error)

(tick)2

(tick)

16bit/32bitThe pure surface reflection, before it is multiplied by the reflection filter color.
VRayRawReflectionFilter(tick)N/A(tick)(tick)16bit/32bitA solid mask of raw reflection information not affected by fresnel falloff.

VRayRawRefraction

(tick)

(error)

(tick)2

(tick)

16bit/32bitThe pure surface refraction before it is multiplied by the refraction filter color.
VRayRawRefractionFilter(tick)N/A(tick)(error)16bit/32bitA solid mask of raw refraction information not affected by fresnel falloff.
VRayRawShadow(tick)(error)(tick)2(tick)16bit/32bitThe raw light that was blocked by other objects.
VRayRawSheenFilter(tick)(error)(tick)(tick)16bit/32bitHolds information similar to Sheen Filter RE, but without being affected by Fresnel.
VRayRawSheenReflection(tick)(error)(tick)(tick)16bit/32bitPure surface indirect reflection from a VRayMtl Sheen layer before it is multiplied by the reflection filter color.
VRayRawTotalLighting(tick)(error)(tick)(tick)16bit/32bitThe sum of all raw lighting - direct and indirect.
VRayReflection(tick)(tick)(tick) 2(tick)16bit/32bitThe reflections on the surface.
VRayReflectionFilter(tick)

(error)

(tick)2(tick)16bit/32bitThe reflection filter (the color by which the raw reflections are multiplied to give the final surface reflection). This may be considered as an alpha channel for the reflections.
VRayRefraction(tick)(error)(tick)2

(tick)

16bit/32bitThe refractions on the surface.
VRayRefractionFilter(tick)(error)(tick)2(error)16bit/32bitThe refraction filter (the color by which the raw refractions are multiplied to give the final surface refraction). This may be considered as an alpha channel for the refractions.
VRayRenderID(tick)(tick)(error)3 (tick)(error)The node render ID of the object that contributes most to the pixel value.
VRayRenderTime(tick)(tick)(error)(tick)16bit/32bitShows a floating-point number for each pixel's render time measured in milliseconds.
VRayRoughness(tick)(error)(error)(error)16bit/32bit

Bakes the Reflection Roughness values in a scene, creating a black and white image.

VRaySampleRateN/AN/AN/AN/A16bit/32bitShows an image where the pixel brightness is directly proportional to the number of samples taken at this pixel.
VRaySamplerInfoN/AN/AN/AN/Aforced 32bit (for multi-channel files)Provides information about various aspects of the shaded points - position, normal, bump normal, reflection/refraction vectors and UVW coordinates. Can be used e.g. for world position passes or normal passes.
VRaySelfIllumination(tick)(tick)(tick)16bit/32bitThe self-illumination of the surface.
VRayShadows(tick)(error)(tick)2(tick)16bit/32bitThe diffuse light that was blocked by other objects.
VRaySheenFilter(tick)(error)(tick)(tick)16bit/32bitReflection filter for VRayMtl Sheen layer.
VRaySheenGlossiness(tick)(error)(tick)(error)16bit/32bitReturns a float value that corresponds with the Sheen Glossiness value of the VRayMtl Sheen layer.
VRaySheenReflection(tick)(error)(tick)(tick)16bit/32bitIndirect reflections coming from the Sheen layer(s) of VRayMtl used in the scene.
VRaySheenSpecular(tick)(error)(tick)(tick)16bit/32bitDirect surface specular highlights coming from the VRayMtl Sheen layer used in the scene.
VRaySpecular(tick)(tick)(tick)2(tick)16bit/32bitThe surface specular highlights.
VRaySSS2(error)(error)(tick)(tick)16bit/32bitRenders just the subsurface part of VRaySSS2 and VRaySkinMtl materials on a separate layer.
VRayToon(tick)(tick)(tick)(tick)16bit/32bitStores the toon outlines information.
VRayTotalLighting(tick)(tick)(tick)(tick)16bit/32bitThe total lighting in the scene, direct and indirect.
VRayUnclampedColor(tick)(tick)(tick)2(tick)16bit/32bitThe unclamped image color.
VRayVelocity(tick)(tick)(tick)(error)16bit/32bitThe surface velocity. This channel will not be generated if 3d motion blur is enabled.
VRayWireColor(tick)(tick)(tick)(tick)16bit/32bitThe wire color of the object as set in the 3ds Max scene. This can be used to generate masks for the objects based on their wire color.
VRayZDepth(tick)(tick)(tick)(error)forced 32bit (for multi-channel files)The z-depth of the surface.
VRScansPMaskElement(error)(error)(tick)(error)16bit/32bitAllows color changes to a V-Ray Scanned Material in compositing.
VRScansZone(error)(error)(error)(error)(error)Shows the zone that is a map of the sub-materials. The rendered image is monochrome. The white color specifies the selected zone, whereas the black color specifies the other parts of the image.

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