Chaos Vantage , v1.5.2
Official Release
Date - October 21, 2021
Fixes
Snapshot
- "Render High Quality Snapshot"not showing progress bar
Camera
- Crash with overwritten vrscene camera when used in animation
Chaos Vantage , v1.5.1
Official Release
Date - October 20, 2021
Fixes
Animation editor
- Render sequence renders only current fame
- Pause element not exported properly
Scene camera in camera animation track cancelling other object animations
Live Link
- Incorrect transformation of objects, lights and cameras from Cinema 4D
Chaos Vantage , v1.5.0
Official Release
Date - October 19th, 2021
Please note that .vantage files saved with version 1.5.0 and newer are not compatible with older versions.
New Features
Place tool
- Implemented Place tool mode for the Move tool with center cube to place objects on surface based on its normals Details
Camera
- Support for per camera resolution
Command Line
- Command line arguments using vantage_console.exe wrapper Details
Environment
- Flip horizontally option for the environment texture.
Material tab UI
- Material tab with thumbnails:
Details
- Render materials thumbnails
- Preview scene settings
- Number of columns option
Output
- Top/Bottom option for Stereo Cube 6x1 and Stereo spherical outputs
- FOV X and FOV Y have now decimal values instead of single integer
Modified
Live Link
- Render animation in Live Link session from 3ds Max (requires V-Ray for 3ds Max upcoming update)
Lights
- Save all lights parameters in .vantage file
UI
- Replaced denoiser slider in toolbar with an On/Off button when using the NVidia AI denoiser or Combined denoiser
Camera
- Enable imported cameras to be drag-able to Camera animation track
Animation editor
- Improved animation editor:
Details
- Shot editor mode
- Auto transition
- Time format - min, frames, combined
- Force camera resolution for animation
- Loop button
- Create button before,after of selected elements, after the last element in the track, and on the play head line on transitions with options
Installer
- Removed Install V-Ray for 3ds Max Live link scripts option and from ||Customize|| > Customize User Interface > Toolbars > Chaos Vantage in 3ds Max
- Added option to associate . Vantage files so that they can be opened with Chaos Vantage from the explorer
Fixes
UI
- Wrong display of object hierarchy
- UI font bug when in non-latin OS
- Closing Cosmos Browser from 'X' doesn't update UI
Camera
- Automatic vertical tilt doesn't work correctly with scenes with Y-up axis
Lights
- Environment map is flipped from Cinema 4D
- Environment map not importing when "TexRGBTintMax"is used to color correct it
Multi GPU
- Black spots in denoised offline render on multi-GPU
vrscene file
- Incorrect transforms import of meshes in a hierarchy from Cinema 4D when using Cloner in Multi Instance mode
- Incorrect node visibility animation when some frames don't have a keyframe from Cinema 4D
Crash
- Crash on app launch with external GPUs
Chaos Vantage , v1.4.2
Official Release
Date - July 21st, 2021
New Features
Camera
- Support camera near and far clipping planes Details
Output
- Support for saving EXR (16-bit) images - the main image is linear, without color corrections and post-effects. Available channels: Bumped Normals, Depth, Screen Velocity, Albedo, Additional (Background & Lights)
Materials
- Basic support for the V-Ray Car Paint 2 Material
Modified
Materials
- Improve support for the V-Ray Car Paint Material
Fixes
Output
- Light gizmos are rendered in final sequence
- Chaos Vantage renders different frame number compared to Max
- Chaos Vantage renders 1 frame less than the full timeline
Animation editor
- Animation timeline cannot display more than 1 transient clips on the right
- Cannot select transient clip on the right of the timeline
Vantage file
- Can't save vantage file when path contains non-Latin characters
Crash
- Crash on app launch with external GPUs
Chaos Vantage , v1.4.1
Official Release
Date - July 2nd, 2021
New Features
Textures
- Support for Substance textures
- Support for SketchUp native textures and colorization
UX
- Implemented UI to specify rendering device(s) Details
Geometry
- Support for animated object visibility from a .vrscene file
Modified
UX
- Improved snapping and transforms windows:
- Added 'S' as shortcut to toggle snap on/off
- Don't hide the dialogue when exiting free look mode and the window has been opened beforehand
- Spinboxes display scene units
- Improved Offline render UI:
- Added resolution preset
- Added aspect ratio control
Geometry
- Support for Edge boundary checking in Forest Pack
Tools
- Support for importing camera parameters(static and animated) with 'Import changes from Vantage' tool in 3ds Max
- Imported cameras are now named [VANTAGE FILE NAME]_[CAMERA NAME]_###
Fixes
Camera
- Auto vertical tilt doesn't keep vertical lines in camera transitions
- Camera rolls while transitioning between two upright positions
UX
- Collision detection regression
- "Orbit" and "Look around" navigation are uncontrollable when on second monitor and >150% dpi scale
- Scene up vector is not applied correctly to merged .vrscenes/cosmos assets
Materials
- 2-Sided material doesn't work correctly in SketchUp/Rhino/Revit/Cinema4D
Textures
- Crash with TexMulti when it has an unsupported sub-texture connected to it
- Vantage doesn't match V-Ray when TexMulti has an empty textures list and random hue/sat/gamma
Tools
- "Overwrite existing" in "Import changes from Vantage" doesn't work for Chaos Vantage animated camera
- Camera Interpolations imported with "Import changes from Vantage" don't match camera interpolations in Chaos Vantage
Chaos Vantage , v1.4.0
Official Release
Date - June 17th, 2021
New Features
Textures
- Support for the V-Ray MultiSubTex
- Support for MultiTexture(CGSource)
- Support for ForestColor
UX
- Transforms manipulation window
- Transform snapping
Modified
Textures
- Extended support for V-Ray Triplanar texture - Random texture offset, Random texture rotation, Random frame rotation, Random axis, Random mode
- Extended support for V-Ray UVWRandomizer texture - Randomize by name, face ID, render ID, element, instance ID, object ID, particle ID, node handle
Fixes
Camera
- Difference in FOV and Focal length values between Max and Vantage
- Film gate and Focal length not importing correctly with multiple cameras
- Merged cameras get their focal length set from scene Home camera
UX
- Drag-n-drop gizmo isn't placed correctly with dedpi > 100%
- Inconsistency in Transparency overlay between NVIDIA AI and Combined/Vantage denoisers
- Focus distance shortcut functions like Pick focus tool - now behaves as a virtual focus distance slider by moving the mouse left and right.
Denoiser
- Super bright pixels become black with NVIDIA AI denoiser
vrscene
- Wrong position of objects with merged vrscenes with different meters_scale
- Light gizmos scale depending on .vrscene's scale
Chaos Vantage , v1.3.0
Official Release
Date - May 20th, 2021
New Features
Materials
- Support for the V-Ray 2 Sided Material
Denoiser
- Implemented NVIDIA AI denoiser
Objects
- Support for object camera/reflection/refraction/overall visibility and cast/receive shadows properties
Camera
- Support for animated camera parameters from .vrscene - Focus distance, FOV, Focal length, Zoom factor, ISO, F-number, Shutter speed, Vertical/Horizontal Tilt/Shift
Modified
UX
- Implemented customizable shortcuts
- Moved Mouse and Keyboard Shortcuts menu under Edit menu
- Moved Navigation preset in Mouse and Keyboard Shortcuts menu
- Statistics for required additional memory in High Quality Snapshot and High Quality Sequence windows
- Input validation of input fields in UI with Enter, Tab or Space keys
Fixes
Live Link
- Incorrect update of materials when enabling/disabling certain features
Lights
- Mesh lights imported as point lights with incorrect intensity - they are now ignored instead
Output
- Wrong alpha channel when Light Cache is enabled
Chaos Vantage , v1.2.1
Official Release
Date - April 27, 2021
New Features
Materials
- Support for the "Reflect on back side" option in the V-Ray Material
- Support for the "Double-sided" option in the V-Ray Material
Modified
UX
- Enabled focus picker while in Live Link
Fixes
Materials
- Refract IOR affects reflections when Fresnel IOR is unlocked
- Glossy fresnel is not correct when using texture for Fresnel IOR
Chaos Cosmos Browser
- Wrong scaling of Chaos Cosmos assets when imported to a scene with non-centimeter scale
Chaos Vantage , v1.2.0
Official Release
Date - April 14, 2021
New Features
Materials
- Support for Clear coat in V-Ray Material
- Support for glossy Fresnel reflections
Camera
- Support for importing multiple cameras from one .vrscene file
Environment
- Background override option to affect refraction and mirror reflection rays
Output
- Support for saving .PNG files with alpha channel
Modified
UX
- Animation FPS in Vantage is set based on .vrscene
- Asset filtering options in the merge scene dialogue on import
- Disabled tools in the UI that can't be used during Live Link
- Added specific gizmo shapes for lights depending on their type
.vrscene
- Improved performance when loading animated .vrscene
Fixes
Live Link
- Layer and object visibility changes breaking multi-materials in Live Link
Lights
- Broken disc and rectangle light when loading a new scene after disabling lights
Animation
- Precision issues with animation of rotating objects
Chaos Vantage , v1.1.1
Official Release
Date - March 04, 2021
Fixes
.vrscene
- Drop-Merge .vrscene doesn't place it to origin
- Freeze with .vrscenes containing multiple Nodes with same full name
Navigation
- Camera orbiting and transitions are incorrect for scenes from V-Ray for Cinema 4D
Sun
- Fixed Sky is not set correctly for scenes with Y up vector
UX
- Strange artifacts in viewport when using 'Flip Up Axis Y'
- Camera tab widens when opening 'Advanced Resolution Settings'
Chaos Vantage , v1.1.0
Official Release
Date - March 04, 2021
New Features
Chaos Cosmos
- Initial Chaos Cosmos asset library integration
Sun
- Geolocated Sun positioning
Improvements
.vrscene
- Improved support for .vrscenes coming from Cinema 4D
Materials
- Support for MtlMulti IDs larger than 31
UX
- Option to display advanced camera parameters as rollouts instead of popups (now default)
- Removed limited object translation distance
- Light source gizmos now visualize rotation
Fixes
Live Link
- Very rare case where Live Link may start with missing objects
High Quality Render
- Motion blur not working on multiple GPUs
- First frame of a HQ sequence having big motion blur
Textures
- Scenes from V-Ray for Sketchup 5.1 failing to render any textures
UX
- Viewport selection not working at specific resolutions
- Transform tools not respecting the single/group select mode
- Geometry disappearing after scaling it down to zero scale
- Advanced camera parameter popup not hiding when Camera tab is hidden
- Overlapping advanced camera parameter popups
Chaos Vantage , v1.0.2
Official Release
Date - February 02, 2021
Fixes
Live Link
- Refractive materials render completely black with live link in Maya
- Update logic issues
High Quality Render
- Performance regression when high quality rendering is paused and resumed
Driver
- ColorCorrection texture and UVWGenChannel issues caused by 46x.xx series drivers
Chaos Vantage , v1.0.1
Official Release
Date - January 19, 2021
Modified
UI
- Tweaks of camera's Advanced parameters windows pop up behaviour
- Disabled video "Output file type" when rendering sequence with non-perspective camera
Fixes
Live Link
- Textures coming from V-Ray for Maya not working correctly
CPU
- Crash when working with CPU with very high thread count
Multi GPU
- Performance regression with noise threshold
Chaos Vantage , v1.0.0
Official Release
Date - December 02, 2020
New Features
Environment Fog
- Added two environment fog layers with individual settings
UX
- Support for deleting objects in the scene
- Added "Place" functionality when drag and dropping .vrscene
Live Link
- Added option for installation of 3Ds Max live link scripts in installer
UI
- Added toggle opacity button in top toolbar
- Added option to make Chaos Vantage window always on top
Video
- Record the viewport to an .mp4 file in real time
- Added .mp4 and .mkv export type for animation
Offline Render
- Added denoising and motion blur option in render high quality snapshot or sequence
Post
- Added color space setting for LUT files
Texture
- Added support for UVWGenRandomizer
Motion blur
- Support for motion blur in offline rendering
MAX Scripts
- Included in installer Initiate Live Link to Chaos Vantage, Export and send the current scene as static .vrscene to Chaos Vantage, Export and send the current animation range as a .vrscene to Chaos Vantage as well as the Import Changes from Chaos Vantage tools compatible with 3ds Max versions 2019, 2020 and 2021.
Modified
Material
- Improved bump support with scenes generated from V-Ray 5
- Improved bump parity between Chaos Vantage and V-Ray
Live Link
- Improved Live link support with all V-Ray 5 plugins supporting DR
UI
- Reworked Camera tab parameters layout
- Improved icon and camera thumbnail rendering for hi dpi monitors
- Increased environment "Intensity" cap to 1000
- Replaced EDITOR, LUT and BLOOM buttons with icons
- Added Feedback Program tab in Preferences menu
- Improved Shortcuts menu layout
Fixes
Material
- Bump does not render behind refractive objects
Camera
- Crash when deleting camera while in "Recording camera movement" mode
"Level Camera" does not reset correctly camera roll with an Y scene_upDir
Multi GPU
- Creeping artifacts with 2 GPUs
Project Lavina is now Chaos Vantage.
Project Lavina Beta, v0.6.0
Beta Release
Date - November 04, 2020
New Features
Live Link
- Experimental 3ds Max to Lavina live link
Texture
- Support for Triplanar texture
UI
- Light gizmos for easy selection of non-area lights when a transform tool is selected
Config .vrdx
- Loading saved Lavina files(.vrdx) now loads associated .vrscenes
Modified
GPU
- Improved out-of-memory protection for GPU resources
UI
- Improved indicator for render state - RENDERING, PAUSED, CAM REC., LIVE LINK
Fixes
Camera
- Issue when saving camera slot shortcut
- 'Fill' option squashing image when using a portrait aspect ratio
Lights
- Non top level lights in a hierarchy can not be disabled
UI
- App window not returning to proper size after a spherical or cube offline render
Texture
Opacity map not working when the texture's alpha channel is used
Project Lavina Beta, v0.5.1
Beta Release
Date - October 08, 2020
New Features
Camera
- Added Rotation Focus method to Stereo Spherical and Stereo Cube 6x1 camera types
- Add support for import of Exposure value in Physical Camera
Modified
.vrscenes
- Improved handling of back face materials from V-Ray 5 for SketchUp .vrscenes
Fixes
UI
- Cloning selected objects also duplicate scene lights in Lights tab
CPU
- D3D error on machine with large cpu thread count
Project Lavina Beta, v0.5.0
Beta Release
Date - September 03, 2020
New Features
Camera
- Added Cube 6x1, Spherical and Spherical Stereoscopic camera types to render images and sequences
Modified
NVLink
- Improved performance with GPUs set with NVlink connection
Fixes
Animation Editor
- Camera thumbnails in timelines are squashed with different aspect ratio
Camera
- Camera jolts when navigating from a stored camera with a roll
- Frame selected/scene shortcut doesn't work
Home camera not loading correct FOV
Texture
- Forest color texture importing black.
Project Lavina Beta, v0.4.4
Beta Release
Date - August 19, 2020
New Features
Camera
- Tilt and shift corrections for Physical Camera
Modified Features
UX
- Color picker dialogue can be moved around
Fixes
.vrscene
- Incorrect scaling when merging .vrscenes exported with different meter scale
Camera
- Switching between stored cameras with different FOV results in a jump
Project Lavina Beta, v0.4.3
Beta Release
Date - August 03, 2020
New Features
Lights
- Support for texture in V-Ray Plane/Rectangle light
- Support for V-Ray Disk/Ellipse light
License Server
- License server as part of the installation
GPU
- GPU driver check for currently unsupported and recommended drivers
Modified Features
Camera
- Improved Camera roll navigation action
UX
- "Check for updates" button in Help menu
- Build date and time info in About dialog
Fixes
Animation Editor
- Transient clip in animation editor cannot be selected or modified
- Pivot point not moving with object when animated from imported .vrscene
Denoiser
- Artifacts around very bright light source
- Reflection artifacts when using two GPUs
Project Lavina Beta, v0.4.2
Beta Release
Date - July 22, 2020
Fixes
Video Driver
- Startup error (D3D error) with 450 series NVidia drivers
Project Lavina Beta, v0.4.1
Beta Release
Date - July 10, 2020
Fixes
Camera
- Physical camera parameters not syncing when switching camera slots
- Physical camera parameters scaling erroneously when loading from vrdx file
Animation Editor
- Physical cameras not interpolating correctly in animation editor when using FoV
- 'Aperture size' interpolation in animation editor
Denoiser
- Denoiser issue when using more than one GPU
Project Lavina Beta, v0.4.0
New Features
Camera
- Physical camera parameters
- Camera roll functionality
Material
- Support for metalness (BRDFVrayMtl)
UI
- Pivot point selection button to top toolbar
- Mouse precision toggle button
MAXScript
- Import Changes from Lavina MAX script reimporting multiple cameras and animations from Project Lavina back to 3Ds Max.
Details
Modified Features
Denoiser
- Improved denoiser:
- Details from small objects and shadows are less blurry
- Reduced halo/bloom effect around objects
Animation Editor
- Improved UX :
- Increase the pickup radius for selecting thin areas - timeline marker, clip edges.
- Make the rightmost 20px of a clip with two drag-able controls.
- Transient clips are not resizable when dragged, only their position change.
- Transient clips have a better thicker line indicator
- Increase the limit of the "Def. duration" spinner to 1000 (approx. 10 sec @ 90fps )
Project Lavina Beta, v0.3.1
Beta Release
Date - July 01, 2020
Fixes
- Imported animated sun from .vrscene not being animated in Lavina
Project Lavina Beta, v0.3.0
Beta Release
Date - June 26, 2020
New Features
- Added Animation Editor (experimental)
- Added Light grouping(instancing) on imported lights
- Added support for V-Ray Sun and Sky models
- Added Noise threshold option
- Added Support for Simple(environment) light portal
- Added support for CommonTexture and MappedTexture set of texture parameters: Crop, Place, AlphaSource, MonoChannelOutput, RGBChannelOutput, Invert, OutputAmount, Clamp, RGBOffset, RGBLevel
Modified Features
- Improved Color Picker - interactive updates, color temperature, color presets, color range options
- Improved UI:
- Last snapshot render time information
- Selecting a light focuses it in the light lister
- Improved visual parity between Lavina and V-Ray
Project Lavina Beta, v0.2.3
Beta Release
Date - May 07, 2020
New Features
- Added new Camera list with thumbnails and set, delete and reorder functionality
- Added support for Directional, Omni and Spot lights from 3Ds Max
- Added support for Instanced objects from Maya/Modo/Houdini
- Added "Display to render ratio" control in the toolbar
Modified Features
- Improved navigation - Selection Pivot Type
- Improved denoiser - Artifacts with motion blur with fast moving objects are reduced
- Improved denoiser - textures behind refractive objects are less blurry
- Improved UI - RMB to reset value to default
Project Lavina Beta, v0.2.2
Beta Release
Date - April 09, 2020
New Features
- Support for IES lights
- Support for Spot lights from Maya/Modo/Katana/Cinema4D/Sketchup/Rhino
- Object pivot import and manipulation
- Move Pivot tool
- Navigation target type option - Ray hit or Camera target
Modified Features
- Improved navigation - gizmo for orbit pivot and zoom point
Bug Fixes
- Fixed bug with rotation and scaling in local space
Project Lavina Beta, v0.2.1
Beta Release Date - March 26, 2020Modified Features
Project Lavina Beta, v0.2.0
Beta Release
Date - March 12, 2020
New Features
- Support for opacity maps in "clip" mode. Only bitmaps are supported
- Separate background option for camera rays instead of the "environment" color/image
- Importing of Dome light texture as Environment
- Navigation presets: Max, Maya, Sketchup
- "Run" when in Free-Look mode
Modified Features
- Improved rendering of refractive objects on reflective surfaces
- Improved light cache - it is cleared when a render setting is changed
- Improved animation experience: Scene, Walkthrough and Cameras mode
- Improved scene navigation experience
- Improved status bar
Bug Fixes
- Fixed denoiser silhouette artifacts
- Fixed collision enabled only in Free-Look mode
- Fixed undo action for some local space rotations