This section contains links to Geometry objects and tools in V-Ray for Maya.
Overview
V-Ray for Maya adds a number of geometry objects and tools for use with V-Ray. See the links below for more information.
Geometry objects and tools are available from a number of places in the user interface, most commonly from Create menu > VRay or the V-Ray Shelf.
Virtual Geometry
V-Ray provides a number of tools that create virtual geometry in the scene that looks like real geometry at render time, as opposed to actual meshes.
- Proxy Objects - Stand-ins for geometry.
- Procedural Fur - Render-time fur on an existing mesh.
- Infinite Plane - A virtual plane that always extends beyond the camera view.
- Metaballs and Iso-Surfaces - Blobby surfaces that extend around and between existing objects, which depend on the underlying objects for their shape.
- Section Clipper - A virtual plane for clipping geometry at render time.
- VRayRenderableCurve - Turns a curve into a renderable object.
Modified Geometry
These V-Ray tools modify geometry.
- Geometry Displacement - Adds extra attributes for displacement.
- VRayNURBSTesselation - Adds faces to a NURBS object.
Tools and Utilities
The Geometry Tools and Utilities in V-Ray provide a variety of features for scene and object management.
Asset Inspection and Management
V-Ray provides two tools for asset inspection and management:
Object Management
V-Ray provides the following tools for object management:
- OBJ GEO PLY to .vrmesh converter - A command-line tool for converting a variety of file formats to .vrscene files.
- VRayObjectProperties - Sets object properties for individual objects.