Project V-Ray Decal onto surfaces at any angle without extra UVW work or disturbing any underlying materials for quickly making anything from IndyCars and container labels to cracks, stains and scratches.
Sharpen/Blur layer in V-Ray Frame Buffer
V-Ray 5’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.
Chaos Cosmos materials
More than 200 free, high-quality materials have been added to Chaos Cosmos. Just drag & drop onto surfaces for immediate use and adjust them as you’d like.
More versatile ways of distributing lights in the scene. Instance your lights based on any kind of particle system.
Atmospheric light contribution control
Improved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it.
Extended material override
In addition to update 1's extensive global override functions, you can now preserve a scene's materials' original reflection, coat, sheen, and displacement.
New advanced options in VRayDirt ensure precise and agile control over weathering effects.
Chaos Cloud updates
An improved cloud rendering experience to speed up project delivery. Displacement is now consistent with V-Ray for 3ds Max, and we've added initial support for SiNi scatter and Anima 4D.