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Table of Contents

This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.


Supported Features


Cameras

FeatureChaos Cloud

Motion blur (transformation+deformation)

(tick)
(On integer frames)

Camera motion blur

(tick)
(On integer frames)

Camera DoF
(tick)
Perspective
(tick)
VRayPhysicalCamera
(tick)
Stereoscopic
(tick)
Distortion for Physical Camera(tick)

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Geometry

FeatureChaos Cloud
Triangle meshes
(tick)
VRayProxy
(tick)
Alembic via proxy
(tick)
NURBS
(tick)
Subdivisions
(tick)

Displacement

(tick)
VRayFur
(tick)
Hair&Fur
(error)
VRayPlane
(tick)
VRaySphere
(error)
Particles (with Particle Flow)
(tick)
X-Ref Scene
(tick)
(tick)
VRayClipper
(tick)
ChaosScatter(tick)
VRayEnmeshMod(tick)

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Lights

FeatureChaos Cloud CPU
Lights textures
(tick)

V-Ray Lights

(tick)

Standard Lights

(tick)
Photometric Lights
(tick)
Ambient Light
(tick)

Image based lighting

3ds Max Default lights(error)
Procedural clouds15

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Global switches

Feature

Chaos Cloud CPU

Displacement

(tick)

Lights

(tick)

Hidden lights

(tick)

Don't render final image

(tick)

Override depth

(tick)

Override material

(tick)

Override material exclude list

(tick)

Shadows

(tick)

Reflection/Refraction

(tick)

Maps

(tick)

Glossy effects

(tick)

Max ray intensity

(tick)

Filter maps

(tick)

Secondary rays

(tick)

Max transp. levels

(tick)

Transp. cutoff

(tick)

Light tree and adaptive lights

(tick)

Default lights

(error)

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Textures

Feature

Chaos Cloud CPU

Bitmap

(tick)

Cellular18

(tick)

Checker

(tick)

Color Correction

(tick)

Composite

(tick)

Dent

(tick)

Falloff

(tick)3

Forest Color

(tick)

Gradient

(tick)

Gradient ramp5

(tick)
Marble
(tick)
Mask
(tick)
Mix

(tick)

Noise 16

(tick)

Output
(tick)

OSL Map8

PARTIAL2
Particle Age
(error)
Particle MBlur
(error)
Perlin Marble
(error)
RGB Multiply
(tick)
RGB Tint
(tick)
Smoke
(tick)
Speckle

(tick)

Splat

(tick)

Stucco
(tick)
Substance

(tick) 4

Swirl
(tick)
Tiles
(tick)
Vertex Color
(tick)
Waves
(tick)
Wood
(error)
Advanced Wood(error)
VRayBump2Normal(error)
VRayColor(tick)
VRayColor2Bump 
(tick)
VRayCompTex
(tick)
VRayCurvature
(tick)
VRayDirt
(tick)
VRayDistanceTex
(tick)
VRayEdgesTex
(tick)
VRayFakeFresnelTex
(error)
VRayGLSLTex
(tick)
VRayBitmap
(tick)
VRayHairInfoTex
(tick)
VRayICC
(tick)
VRayLUT
(tick)
VRayMap
(error)
(deprecated)
VRayMultiSubTex
(tick)
VRayNoiseTex(tick)
VRayNormalMap
(tick)
VRayOCIO
(tick)
VRayOSLTex
(tick)
VRayParticleTex
(tick)
VRayPluginNodeTex(tick)
VRayPTex
(tick)
VRaySky
(tick)
VRaySamplerInfoTex
(error)
VRaySoftBox
(tick)
VRayTriplanarTex(tick)
VRayUserColor
(tick)
VRayUserScalar
(tick)
VRayUVWRandomizer(tick)

PhoenixFDOceanTex

(tick)
ChaosScatterSurfaceColor(tick)
VRayOSLOutputSelector(tick)
VRayPointCloudColor(tick)

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3rd Party Plugins

FeatureVersionChaos Cloud CPU

ForestPro

v8.2.1
RailClonev6.0.7
MultiScatter1.623
(tick)

ColorCorrect

v3.4.138.22
(tick)
Ornatrix

v7.4.3

(tick)
Professional 2.7.3.232
(tick)
MultiTexture2.04(tick)
Bercon Maps 113.04(tick)
Anima5.0.2PARTIAL10, 19
GrowFX2.0.0(error)

tyFlow

v1.018(tick)7
thinkingParticles6.10 (R 6.10.257)(tick)
SiNi Scatter1.26.0INTIAL
SiClone
INITIAL
ProxSi
(tick)
SiNi Disperse
INITIAL
Floor Generator
(tick)
Verge3D
(error)



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"Version" is the latest tested version of the respective plugin with the current official V-Ray version.


Environment

FeatureChaos Cloud
Spherical Mapping
(tick)
Mirror ball mapping
(tick)
Angular mapping
(tick)
VRayToon
(tick)
VRayEnvironmentFog
(tick)
VRayAerialPerspective
(tick)
VRaySphereFade(error)

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Global Illumination Methods

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Materials


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Render Elements

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Other

FeatureChaos Cloud CPU
VRayShadow
(tick)
VRayShadowMap
(error)
VRayStereoRig
(error)
VRayLensEffects (VFB)

(tick)

VRayLightMeter
(error)
VRayExposureControl
(tick)
VRayVolumeGrid
(tick)
Antialiasing
(tick)
Color Mapping
(tick)
Render Mask (see Image Sampler)(tick)
VFB
(tick)
G-Buffer
(tick)
VRayMetaballs
(error)
UDIM/UVtile texture tags
(tick)
Anisotropy
(tick)
Matte objects
(with VRayMtlWrapper and object properties)
(tick)
Include/Exclude Lists for Materials
(tick)
Include/Exclude Lists for Lights
(tick)


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Footnotes


1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.

2 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.

3 – Falloff map does not support Shadow/Light type.

4 – Substance2 is supported.

5 VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.

6VRayLightMix will give an output the way it is set in the original scene, and its settings cannot be further edited directly in the cloud environment.

7 – Support is confirmed for tyFlow v0.16122 [BETA] (June 13 2021). There may be occasional failures with other versions while the product is still in Beta and major changes to it happen.

8 – Using HDRI Environment from Max native osl maps can produce a different result when rendering with Chaos Cloud Rendering.

9 – Gradient Ramp as bump texture is not supported.

10 – Anima 4D people export to Chaos Cloud Rendering produces large size files and their upload to the cloud might be sluggish.

11BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported. Normal and Distance types To Object and Object Z are not supported.

12 – "Limit to visibility" feature is not supported in animations and with multiple cameras with Forest Pro version 7.

13 – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in Chaos Cloud Rendering.

14 – RailClone mapping features are not supported in Chaos Cloud Rendering with RailClone's Use Instancing Engine option enabled. More details are available at Itoo's RailClone requirements page under V-Ray RT/GPU.

15 – Animation of cloud parameters is currently not supported.

16 – Note that the noise pattern renders differently in Chaos Cloud/V-Ray Standalone. Use the VRayNoiseTex instead to keep consistent results.

17 – Irradiance Map GI engine is deprecated. It doesn't support some of the new V-Ray features and will be soon removed as an option.

18 – Note that the Seed parameter of the Cellular map renders differently on Chaos Cloud and V-Ray Standalone.

19 – In versions prior to V-Ray 6, Anima 4D people exported to V-Ray Standalone and Chaos Cloud Rendering render with a lot of artefacts. It is recommended to upgrade to V-Ray 6 and then export your Anima 4D scenes to Chaos Cloud or V-Ray Standalone.


Additional Notes


  • Currently, Chaos Cloud Rendering does not support animated formats for input.
  • Starting with V-Ray 6, update 1, VFB Render region option is supported.


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