This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.
Supported Features
Cameras
Feature | Chaos Cloud |
---|---|
Motion blur (transformation+deformation) |
|
Camera motion blur |
|
Camera DoF | |
Perspective | |
VRayPhysicalCamera | |
Stereoscopic | |
Distortion for Physical Camera |
Geometry
Feature | Chaos Cloud |
---|---|
Triangle meshes | |
VRayProxy | |
Alembic via proxy | |
NURBS | |
Subdivisions | |
VRayFur | |
Hair&Fur | |
VRayPlane | |
VRaySphere | |
Particles (with Particle Flow) | |
X-Ref Scene | |
VRayClipper | |
ChaosScatter | |
VRayEnmeshMod |
Lights
Feature | Chaos Cloud CPU |
---|---|
Lights textures | |
Standard Lights | |
Photometric Lights | |
Ambient Light | |
Image based lighting | |
3ds Max Default lights | |
Procedural clouds15 |
Global switches
Feature | Chaos Cloud CPU |
---|---|
Displacement | |
Lights | |
Hidden lights | |
Don't render final image | |
Override depth | |
Override material | |
Override material exclude list | |
Shadows | |
Reflection/Refraction | |
Maps | |
Glossy effects | |
Max ray intensity | |
Filter maps | |
Secondary rays | |
Max transp. levels | |
Transp. cutoff | |
Light tree and adaptive lights | |
Default lights |
Textures
Feature | Chaos Cloud CPU |
---|---|
Bitmap | |
Cellular18 | |
Checker | |
Color Correction | |
Composite | |
Dent | |
Falloff | |
Forest Color | |
Gradient | |
Gradient ramp5 | |
Marble | |
Mask | |
Mix | |
Noise 16 |
|
Output | |
OSL Map8 | PARTIAL2 |
Particle Age | |
Particle MBlur | |
Perlin Marble | |
RGB Multiply | |
RGB Tint | |
Smoke | |
Speckle | |
Splat | |
Stucco | |
Substance | |
Swirl | |
Tiles | |
Vertex Color | |
Waves | |
Wood | |
Advanced Wood | |
VRayBump2Normal | |
VRayColor | |
VRayColor2Bump | |
VRayCompTex | |
VRayCurvature | |
VRayDirt | |
VRayDistanceTex | |
VRayEdgesTex | |
VRayFakeFresnelTex | |
VRayGLSLTex | |
VRayBitmap | |
VRayHairInfoTex | |
VRayICC | |
VRayLUT | |
VRayMap | (deprecated) |
VRayMultiSubTex | |
VRayNoiseTex | |
VRayNormalMap | |
VRayOCIO | |
VRayOSLTex | |
VRayParticleTex | |
VRayPluginNodeTex | |
VRayPTex | |
VRaySky | |
VRaySamplerInfoTex | |
VRaySoftBox | |
VRayTriplanarTex | |
VRayUserColor | |
VRayUserScalar | |
VRayUVWRandomizer | |
ChaosScatterSurfaceColor | |
VRayOSLOutputSelector | |
VRayPointCloudColor |
3rd Party Plugins
Feature | Version | Chaos Cloud CPU |
---|---|---|
ForestPro | v8.2.1 | |
RailClone | v6.0.7 | |
MultiScatter | 1.623 | |
ColorCorrect | v3.4.138.22 | |
Ornatrix | v7.4.3 | |
Professional 2.7.3.232 | ||
MultiTexture | 2.04 | |
Bercon Maps 11 | 3.04 | |
Anima | 5.0.2 | PARTIAL10, 19 |
GrowFX | 2.0.0 | |
tyFlow | v1.018 | 7 |
thinkingParticles | 6.10 (R 6.10.257) | |
SiNi Scatter | 1.26.0 | INTIAL |
SiClone | INITIAL | |
ProxSi | ||
SiNi Disperse | INITIAL | |
Floor Generator | ||
Verge3D |
"Version" is the latest tested version of the respective plugin with the current official V-Ray version.
Environment
Feature | Chaos Cloud |
---|---|
Spherical Mapping | |
Mirror ball mapping | |
Angular mapping | |
VRayToon | |
VRayEnvironmentFog | |
VRayAerialPerspective | |
VRaySphereFade |
Global Illumination Methods
Feature | Chaos Cloud |
---|---|
Brute Force | |
Materials
Feature | Chaos Cloud CPU |
---|---|
VRayALSurfaceMtl | |
VRayBlendMtl | |
VRayCarPaintMtl | |
VRayLightMtl | |
VRayMtl | |
VRayOverrideMtl | |
VRay2SidedMtl | |
VRayMtlWrapper | |
VRayFastSSS2 (raytraced) | |
VRayFlakesMtl | |
VRayGLSLMtl | |
VRayHairMtl | |
VRayHairNextMtl | |
VRayBumpMtl | |
VRayVRmatMtl | |
VRayPluginNodeMtl | |
VRayScannedMtl | (Except: Tiling factor) |
VRayMDLMtl | INITIAL |
VRayScatterVolume | |
VRayToonMtl | |
VRayCarPaintMtl2 | |
VRayFlakesMtl2 |
Render Elements
Other
Feature | Chaos Cloud CPU |
---|---|
VRayShadow | |
VRayShadowMap | |
VRayStereoRig | |
VRayLensEffects (VFB) | |
VRayLightMeter | |
VRayExposureControl | |
VRayVolumeGrid | |
Antialiasing | |
Color Mapping | |
Render Mask (see Image Sampler) | |
VFB | |
G-Buffer | |
VRayMetaballs | |
UDIM/UVtile texture tags | |
Anisotropy | |
Matte objects (with VRayMtlWrapper and object properties) | |
Include/Exclude Lists for Materials | |
Include/Exclude Lists for Lights |
Footnotes
1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.
2 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.
3 – Falloff map does not support Shadow/Light type.
4 – Substance2 is supported.
5 – VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.
6 – VRayLightMix will give an output the way it is set in the original scene, and its settings cannot be further edited directly in the cloud environment.
7 – Support is confirmed for tyFlow v0.16122 [BETA] (June 13 2021). There may be occasional failures with other versions while the product is still in Beta and major changes to it happen.
8 – Using HDRI Environment from Max native osl maps can produce a different result when rendering with Chaos Cloud Rendering.
9 – Gradient Ramp as bump texture is not supported.
10 – Anima 4D people export to Chaos Cloud Rendering produces large size files and their upload to the cloud might be sluggish.
11 – BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported. Normal and Distance types To Object and Object Z are not supported.
12 – "Limit to visibility" feature is not supported in animations and with multiple cameras with Forest Pro version 7.
13 – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in Chaos Cloud Rendering.
14 – RailClone mapping features are not supported in Chaos Cloud Rendering with RailClone's Use Instancing Engine option enabled. More details are available at Itoo's RailClone requirements page under V-Ray RT/GPU.
15 – Animation of cloud parameters is currently not supported.
16 – Note that the noise pattern renders differently in Chaos Cloud/V-Ray Standalone. Use the VRayNoiseTex instead to keep consistent results.
17 – Irradiance Map GI engine is deprecated. It doesn't support some of the new V-Ray features and will be soon removed as an option.
18 – Note that the Seed parameter of the Cellular map renders differently on Chaos Cloud and V-Ray Standalone.
19 – In versions prior to V-Ray 6, Anima 4D people exported to V-Ray Standalone and Chaos Cloud Rendering render with a lot of artefacts. It is recommended to upgrade to V-Ray 6 and then export your Anima 4D scenes to Chaos Cloud or V-Ray Standalone.
Additional Notes
- Currently, Chaos Cloud Rendering does not support animated formats for input.
- Starting with V-Ray 6, update 1, VFB Render region option is supported.