Chaos Vantage , v1.6.0
Official Release
Date - December 06, 2021
New Features
Cosmos materials
- Support for Cosmos materials
- Remove unused cosmos materials option in the Material list Details
Batch rendering
- Support for batch rendering. Still image and Sequence jobs can be added to a render queue Details
UX
- Import option in the File menu for easier importing of supported file formats
Supported formats
- Experimental support for opening and importing FBX, OBJ, 3DS, PLY, STL, TER, DAE, GLTF file formats
Modified
UX
The Snapshot and Sequence dialogs are now united in a single Render dialog Details
Animation frame range setting in the Render dialog
Render time estimation in the Progress window
Non-zero default values for transform snapping. New defaults are:
Translate 10 scene units
- Rotate 15 degrees
- Scale 0.1
- Object list improvements:
CTRL + A selects all objects, including children
SHIFT + Expand/Collapse applies to children too
DELETE key deletes the selected object
SHIFT + DELETE key deletes the selected object and its children
All selected items are expanded/collapsed with the item currently expanding/collapsing
Performance
Optimized GPU memory usage:
Light Cache is now several times smaller
Unused textures are unloaded from the GPU
Live Link
- Creation and updating of textures for lights
Fixes
Textures
VRayMultiTexture and VRayTriplanar randomization options not working with scenes from V-Ray 5, update 2
Memory
Crash after loading a new scene after a failed memory allocation
Multi GPU
- Line artifacts with multi GPU after opening the material browser
Chaos Vantage , v1.5.3
Official Release
Date - November 11, 2021
New Features
Material tab
- Material name searching, type filtering and sorting(name and creation)
- Select the material of the selected object button
UX
- Drag-and-drop material assignment with preview
- Alt+drag-and-drop replaces material on all object with same material
- Ctrl+drag-and-drop assigns material to objects and its children
Import
- Support for ply, obj, bin, geo, hclassic, bgeo, bhclassic, prt, and partial (no animation, hair and particles) support for alembic files
Modified
UX
Cosmos browser doesn't show importer choice inside Chaos Vantage when multiple importers are running
Motion blur is not allowed for non-perspective (Cube 6x1, Spherical and stereo) cameras.
Performance
Optimized memory usage of texture files with a single color
Optimized memory usage for material previews
Live Link
- Implemented HDRI environment and dome light creation and updating
Fixes
Live Link
- Several parameters not working in the Render Animation via Live Link dialog in 3ds Max
Console
- Incorrect frame rate when rendering through console
.vantage file
- Animation editor settings not getting saved to .vantage file
Material tab
- Wrong material thumbnails after loading a new scene
Chaos Vantage , v1.5.2
Official Release
Date - October 21, 2021
Fixes
Snapshot
- "Render High Quality Snapshot"not showing progress bar
Camera
- Crash with overwritten vrscene camera when used in animation
Chaos Vantage , v1.5.1
Official Release
Date - October 20, 2021
Fixes
Animation editor
- Render sequence renders only current fame
- Pause element not exported properly
Scene camera in camera animation track cancelling other object animations
Live Link
- Incorrect transformation of objects, lights and cameras from Cinema 4D
Chaos Vantage , v1.5.0
Official Release
Date - October 19th, 2021
Please note that .vantage files saved with version 1.5.0 and newer are not compatible with older versions.
New Features
Place tool
- Implemented Place tool mode for the Move tool with center cube to place objects on surface based on its normals Details
Camera
- Support for per camera resolution
Command Line
- Command line arguments using vantage_console.exe wrapper Details
Environment
- Flip horizontally option for the environment texture.
Material tab UI
- Material tab with thumbnails:
Details
- Render materials thumbnails
- Preview scene settings
- Number of columns option
Output
- Top/Bottom option for Stereo Cube 6x1 and Stereo spherical outputs
- FOV X and FOV Y have now decimal values instead of single integer
Modified
Live Link
- Render animation in Live Link session from 3ds Max (requires V-Ray for 3ds Max upcoming update)
Lights
- Save all lights parameters in .vantage file
UI
- Replaced denoiser slider in toolbar with an On/Off button when using the NVidia AI denoiser or Combined denoiser
Camera
- Enable imported cameras to be drag-able to Camera animation track
Animation editor
- Improved animation editor:
Details
- Shot editor mode
- Auto transition
- Time format - min, frames, combined
- Force camera resolution for animation
- Loop button
- Create button before,after of selected elements, after the last element in the track, and on the play head line on transitions with options
Installer
- Removed Install V-Ray for 3ds Max Live link scripts option and from ||Customize|| > Customize User Interface > Toolbars > Chaos Vantage in 3ds Max
- Added option to associate . Vantage files so that they can be opened with Chaos Vantage from the explorer
Fixes
UI
- Wrong display of object hierarchy
- UI font bug when in non-latin OS
- Closing Cosmos Browser from 'X' doesn't update UI
Camera
- Automatic vertical tilt doesn't work correctly with scenes with Y-up axis
Lights
- Environment map is flipped from Cinema 4D
- Environment map not importing when "TexRGBTintMax"is used to color correct it
Multi GPU
- Black spots in denoised offline render on multi-GPU
vrscene file
- Incorrect transforms import of meshes in a hierarchy from Cinema 4D when using Cloner in Multi Instance mode
- Incorrect node visibility animation when some frames don't have a keyframe from Cinema 4D
Crash
- Crash on app launch with external GPUs
Chaos Vantage , v1.4.2
Official Release
Date - July 21st, 2021
New Features
Camera
- Support camera near and far clipping planes Details
Output
- Support for saving EXR (16-bit) images - the main image is linear, without color corrections and post-effects. Available channels: Bumped Normals, Depth, Screen Velocity, Albedo, Additional (Background & Lights)
Materials
- Basic support for the V-Ray Car Paint 2 Material
Modified
Materials
- Improve support for the V-Ray Car Paint Material
Fixes
Output
- Light gizmos are rendered in final sequence
- Chaos Vantage renders different frame number compared to Max
- Chaos Vantage renders 1 frame less than the full timeline
Animation editor
- Animation timeline cannot display more than 1 transient clips on the right
- Cannot select transient clip on the right of the timeline
Vantage file
- Can't save vantage file when path contains non-Latin characters
Crash
- Crash on app launch with external GPUs
Chaos Vantage , v1.4.1
Official Release
Date - July 2nd, 2021
New Features
Textures
- Support for Substance textures
- Support for SketchUp native textures and colorization
UX
- Implemented UI to specify rendering device(s) Details
Geometry
- Support for animated object visibility from a .vrscene file
Modified
UX
- Improved snapping and transforms windows:
- Added 'S' as shortcut to toggle snap on/off
- Don't hide the dialogue when exiting free look mode and the window has been opened beforehand
- Spinboxes display scene units
- Improved Offline render UI:
- Added resolution preset
- Added aspect ratio control
Geometry
- Support for Edge boundary checking in Forest Pack
Tools
- Support for importing camera parameters(static and animated) with 'Import changes from Vantage' tool in 3ds Max
- Imported cameras are now named [VANTAGE FILE NAME]_[CAMERA NAME]_###
Fixes
Camera
- Auto vertical tilt doesn't keep vertical lines in camera transitions
- Camera rolls while transitioning between two upright positions
UX
- Collision detection regression
- "Orbit" and "Look around" navigation are uncontrollable when on second monitor and >150% dpi scale
- Scene up vector is not applied correctly to merged .vrscenes/cosmos assets
Materials
- 2-Sided material doesn't work correctly in SketchUp/Rhino/Revit/Cinema4D
Textures
- Crash with TexMulti when it has an unsupported sub-texture connected to it
- Vantage doesn't match V-Ray when TexMulti has an empty textures list and random hue/sat/gamma
Tools
- "Overwrite existing" in "Import changes from Vantage" doesn't work for Chaos Vantage animated camera
- Camera Interpolations imported with "Import changes from Vantage" don't match camera interpolations in Chaos Vantage
Chaos Vantage , v1.4.0
Official Release
Date - June 17th, 2021
New Features
Textures
- Support for the V-Ray MultiSubTex
- Support for MultiTexture(CGSource)
- Support for ForestColor
UX
- Transforms manipulation window
- Transform snapping
Modified
Textures
- Extended support for V-Ray Triplanar texture - Random texture offset, Random texture rotation, Random frame rotation, Random axis, Random mode
- Extended support for V-Ray UVWRandomizer texture - Randomize by name, face ID, render ID, element, instance ID, object ID, particle ID, node handle
Fixes
Camera
- Difference in FOV and Focal length values between Max and Vantage
- Film gate and Focal length not importing correctly with multiple cameras
- Merged cameras get their focal length set from scene Home camera
UX
- Drag-n-drop gizmo isn't placed correctly with dedpi > 100%
- Inconsistency in Transparency overlay between NVIDIA AI and Combined/Vantage denoisers
- Focus distance shortcut functions like Pick focus tool - now behaves as a virtual focus distance slider by moving the mouse left and right.
Denoiser
- Super bright pixels become black with NVIDIA AI denoiser
vrscene
- Wrong position of objects with merged vrscenes with different meters_scale
- Light gizmos scale depending on .vrscene's scale
Chaos Vantage , v1.3.0
Official Release
Date - May 20th, 2021
New Features
Materials
- Support for the V-Ray 2 Sided Material
Denoiser
- Implemented NVIDIA AI denoiser
Objects
- Support for object camera/reflection/refraction/overall visibility and cast/receive shadows properties
Camera
- Support for animated camera parameters from .vrscene - Focus distance, FOV, Focal length, Zoom factor, ISO, F-number, Shutter speed, Vertical/Horizontal Tilt/Shift
Modified
UX
- Implemented customizable shortcuts
- Moved Mouse and Keyboard Shortcuts menu under Edit menu
- Moved Navigation preset in Mouse and Keyboard Shortcuts menu
- Statistics for required additional memory in High Quality Snapshot and High Quality Sequence windows
- Input validation of input fields in UI with Enter, Tab or Space keys
Fixes
Live Link
- Incorrect update of materials when enabling/disabling certain features
Lights
- Mesh lights imported as point lights with incorrect intensity - they are now ignored instead
Output
- Wrong alpha channel when Light Cache is enabled
Chaos Vantage , v1.2.1
Official Release
Date - April 27, 2021
New Features
Materials
- Support for the "Reflect on back side" option in the V-Ray Material
- Support for the "Double-sided" option in the V-Ray Material
Modified
UX
- Enabled focus picker while in Live Link
Fixes
Materials
- Refract IOR affects reflections when Fresnel IOR is unlocked
- Glossy fresnel is not correct when using texture for Fresnel IOR
Chaos Cosmos Browser
- Wrong scaling of Chaos Cosmos assets when imported to a scene with non-centimeter scale
Chaos Vantage , v1.2.0
Official Release
Date - April 14, 2021
New Features
Materials
- Support for Clear coat in V-Ray Material
- Support for glossy Fresnel reflections
Camera
- Support for importing multiple cameras from one .vrscene file
Environment
- Background override option to affect refraction and mirror reflection rays
Output
- Support for saving .PNG files with alpha channel
Modified
UX
- Animation FPS in Vantage is set based on .vrscene
- Asset filtering options in the merge scene dialogue on import
- Disabled tools in the UI that can't be used during Live Link
- Added specific gizmo shapes for lights depending on their type
.vrscene
- Improved performance when loading animated .vrscene
Fixes
Live Link
- Layer and object visibility changes breaking multi-materials in Live Link
Lights
- Broken disc and rectangle light when loading a new scene after disabling lights
Animation
- Precision issues with animation of rotating objects
Chaos Vantage , v1.1.1
Official Release
Date - March 04, 2021
Fixes
.vrscene
- Drop-Merge .vrscene doesn't place it to origin
- Freeze with .vrscenes containing multiple Nodes with same full name
Navigation
- Camera orbiting and transitions are incorrect for scenes from V-Ray for Cinema 4D
Sun
- Fixed Sky is not set correctly for scenes with Y up vector
UX
- Strange artifacts in viewport when using 'Flip Up Axis Y'
- Camera tab widens when opening 'Advanced Resolution Settings'
Chaos Vantage , v1.1.0
Official Release
Date - March 04, 2021
New Features
Chaos Cosmos
- Initial Chaos Cosmos asset library integration
Sun
- Geolocated Sun positioning
Improvements
.vrscene
- Improved support for .vrscenes coming from Cinema 4D
Materials
- Support for MtlMulti IDs larger than 31
UX
- Option to display advanced camera parameters as rollouts instead of popups (now default)
- Removed limited object translation distance
- Light source gizmos now visualize rotation
Fixes
Live Link
- Very rare case where Live Link may start with missing objects
High Quality Render
- Motion blur not working on multiple GPUs
- First frame of a HQ sequence having big motion blur
Textures
- Scenes from V-Ray for Sketchup 5.1 failing to render any textures
UX
- Viewport selection not working at specific resolutions
- Transform tools not respecting the single/group select mode
- Geometry disappearing after scaling it down to zero scale
- Advanced camera parameter popup not hiding when Camera tab is hidden
- Overlapping advanced camera parameter popups
Chaos Vantage , v1.0.2
Official Release
Date - February 02, 2021
Fixes
Live Link
- Refractive materials render completely black with live link in Maya
- Update logic issues
High Quality Render
- Performance regression when high quality rendering is paused and resumed
Driver
- ColorCorrection texture and UVWGenChannel issues caused by 46x.xx series drivers
Chaos Vantage , v1.0.1
Official Release
Date - January 19, 2021
Modified
UI
- Tweaks of camera's Advanced parameters windows pop up behaviour
- Disabled video "Output file type" when rendering sequence with non-perspective camera
Fixes
Live Link
- Textures coming from V-Ray for Maya not working correctly
CPU
- Crash when working with CPU with very high thread count
Multi GPU
- Performance regression with noise threshold
Chaos Vantage , v1.0.0
Official Release
Date - December 02, 2020
New Features
Environment Fog
- Added two environment fog layers with individual settings
UX
- Support for deleting objects in the scene
- Added "Place" functionality when drag and dropping .vrscene
Live Link
- Added option for installation of 3Ds Max live link scripts in installer
UI
- Added toggle opacity button in top toolbar
- Added option to make Chaos Vantage window always on top
Video
- Record the viewport to an .mp4 file in real time
- Added .mp4 and .mkv export type for animation
Offline Render
- Added denoising and motion blur option in render high quality snapshot or sequence
Post
- Added color space setting for LUT files
Texture
- Added support for UVWGenRandomizer
Motion blur
- Support for motion blur in offline rendering
MAX Scripts
- Included in installer Initiate Live Link to Chaos Vantage, Export and send the current scene as static .vrscene to Chaos Vantage, Export and send the current animation range as a .vrscene to Chaos Vantage as well as the Import Changes from Chaos Vantage tools compatible with 3ds Max versions 2019, 2020 and 2021.
Modified
Material
- Improved bump support with scenes generated from V-Ray 5
- Improved bump parity between Chaos Vantage and V-Ray
Live Link
- Improved Live link support with all V-Ray 5 plugins supporting DR
UI
- Reworked Camera tab parameters layout
- Improved icon and camera thumbnail rendering for hi dpi monitors
- Increased environment "Intensity" cap to 1000
- Replaced EDITOR, LUT and BLOOM buttons with icons
- Added Feedback Program tab in Preferences menu
- Improved Shortcuts menu layout
Fixes
Material
- Bump does not render behind refractive objects
Camera
- Crash when deleting camera while in "Recording camera movement" mode
"Level Camera" does not reset correctly camera roll with an Y scene_upDir
Multi GPU
- Creeping artifacts with 2 GPUs
Project Lavina is now Chaos Vantage.
Project Lavina Beta, v0.6.0
Beta Release
Date - November 04, 2020
New Features
Live Link
- Experimental 3ds Max to Lavina live link
Texture
- Support for Triplanar texture
UI
- Light gizmos for easy selection of non-area lights when a transform tool is selected
Config .vrdx
- Loading saved Lavina files(.vrdx) now loads associated .vrscenes
Modified
GPU
- Improved out-of-memory protection for GPU resources
UI
- Improved indicator for render state - RENDERING, PAUSED, CAM REC., LIVE LINK
Fixes
Camera
- Issue when saving camera slot shortcut
- 'Fill' option squashing image when using a portrait aspect ratio
Lights
- Non top level lights in a hierarchy can not be disabled
UI
- App window not returning to proper size after a spherical or cube offline render
Texture
Opacity map not working when the texture's alpha channel is used
Project Lavina Beta, v0.5.1
Beta Release
Date - October 08, 2020
New Features
Camera
- Added Rotation Focus method to Stereo Spherical and Stereo Cube 6x1 camera types
- Add support for import of Exposure value in Physical Camera
Modified
.vrscenes
- Improved handling of back face materials from V-Ray 5 for SketchUp .vrscenes
Fixes
UI
- Cloning selected objects also duplicate scene lights in Lights tab
CPU
- D3D error on machine with large cpu thread count
Project Lavina Beta, v0.5.0
Beta Release
Date - September 03, 2020
New Features
Camera
- Added Cube 6x1, Spherical and Spherical Stereoscopic camera types to render images and sequences
Modified
NVLink
- Improved performance with GPUs set with NVlink connection
Fixes
Animation Editor
- Camera thumbnails in timelines are squashed with different aspect ratio
Camera
- Camera jolts when navigating from a stored camera with a roll
- Frame selected/scene shortcut doesn't work
Home camera not loading correct FOV
Texture
- Forest color texture importing black.
Project Lavina Beta, v0.4.4
Beta Release
Date - August 19, 2020
New Features
Camera
- Tilt and shift corrections for Physical Camera
Modified Features
UX
- Color picker dialogue can be moved around
Fixes
.vrscene
- Incorrect scaling when merging .vrscenes exported with different meter scale
Camera
- Switching between stored cameras with different FOV results in a jump
Project Lavina Beta, v0.4.3
Beta Release
Date - August 03, 2020
New Features
Lights
- Support for texture in V-Ray Plane/Rectangle light
- Support for V-Ray Disk/Ellipse light
License Server
- License server as part of the installation
GPU
- GPU driver check for currently unsupported and recommended drivers
Modified Features
Camera
- Improved Camera roll navigation action
UX
- "Check for updates" button in Help menu
- Build date and time info in About dialog
Fixes
Animation Editor
- Transient clip in animation editor cannot be selected or modified
- Pivot point not moving with object when animated from imported .vrscene
Denoiser
- Artifacts around very bright light source
- Reflection artifacts when using two GPUs
Project Lavina Beta, v0.4.2
Beta Release
Date - July 22, 2020
Fixes
Video Driver
- Startup error (D3D error) with 450 series NVidia drivers
Project Lavina Beta, v0.4.1
Beta Release
Date - July 10, 2020
Fixes
Camera
- Physical camera parameters not syncing when switching camera slots
- Physical camera parameters scaling erroneously when loading from vrdx file
Animation Editor
- Physical cameras not interpolating correctly in animation editor when using FoV
- 'Aperture size' interpolation in animation editor
Denoiser
- Denoiser issue when using more than one GPU
Project Lavina Beta, v0.4.0
New Features
Camera
- Physical camera parameters
- Camera roll functionality
Material
- Support for metalness (BRDFVrayMtl)
UI
- Pivot point selection button to top toolbar
- Mouse precision toggle button
MAXScript
- Import Changes from Lavina MAX script reimporting multiple cameras and animations from Project Lavina back to 3Ds Max.
Details
Modified Features
Denoiser
- Improved denoiser:
- Details from small objects and shadows are less blurry
- Reduced halo/bloom effect around objects
Animation Editor
- Improved UX :
- Increase the pickup radius for selecting thin areas - timeline marker, clip edges.
- Make the rightmost 20px of a clip with two drag-able controls.
- Transient clips are not resizable when dragged, only their position change.
- Transient clips have a better thicker line indicator
- Increase the limit of the "Def. duration" spinner to 1000 (approx. 10 sec @ 90fps )
Project Lavina Beta, v0.3.1
Beta Release
Date - July 01, 2020
Fixes
- Imported animated sun from .vrscene not being animated in Lavina
Project Lavina Beta, v0.3.0
Beta Release
Date - June 26, 2020
New Features
- Added Animation Editor (experimental)
- Added Light grouping(instancing) on imported lights
- Added support for V-Ray Sun and Sky models
- Added Noise threshold option
- Added Support for Simple(environment) light portal
- Added support for CommonTexture and MappedTexture set of texture parameters: Crop, Place, AlphaSource, MonoChannelOutput, RGBChannelOutput, Invert, OutputAmount, Clamp, RGBOffset, RGBLevel
Modified Features
- Improved Color Picker - interactive updates, color temperature, color presets, color range options
- Improved UI:
- Last snapshot render time information
- Selecting a light focuses it in the light lister
- Improved visual parity between Lavina and V-Ray
Project Lavina Beta, v0.2.3
Beta Release
Date - May 07, 2020
New Features
- Added new Camera list with thumbnails and set, delete and reorder functionality
- Added support for Directional, Omni and Spot lights from 3Ds Max
- Added support for Instanced objects from Maya/Modo/Houdini
- Added "Display to render ratio" control in the toolbar
Modified Features
- Improved navigation - Selection Pivot Type
- Improved denoiser - Artifacts with motion blur with fast moving objects are reduced
- Improved denoiser - textures behind refractive objects are less blurry
- Improved UI - RMB to reset value to default
Project Lavina Beta, v0.2.2
Beta Release
Date - April 09, 2020
New Features
- Support for IES lights
- Support for Spot lights from Maya/Modo/Katana/Cinema4D/Sketchup/Rhino
- Object pivot import and manipulation
- Move Pivot tool
- Navigation target type option - Ray hit or Camera target
Modified Features
- Improved navigation - gizmo for orbit pivot and zoom point
Bug Fixes
- Fixed bug with rotation and scaling in local space
Project Lavina Beta, v0.2.1
Beta Release Date - March 26, 2020Modified Features
Project Lavina Beta, v0.2.0
Beta Release
Date - March 12, 2020
New Features
- Support for opacity maps in "clip" mode. Only bitmaps are supported
- Separate background option for camera rays instead of the "environment" color/image
- Importing of Dome light texture as Environment
- Navigation presets: Max, Maya, Sketchup
- "Run" when in Free-Look mode
Modified Features
- Improved rendering of refractive objects on reflective surfaces
- Improved light cache - it is cleared when a render setting is changed
- Improved animation experience: Scene, Walkthrough and Cameras mode
- Improved scene navigation experience
- Improved status bar
Bug Fixes
- Fixed denoiser silhouette artifacts
- Fixed collision enabled only in Free-Look mode
- Fixed undo action for some local space rotations