Date - Jun 23, 2021
Release notes: V-Ray 5
Node-based material editing
With support for Cinema 4D’s latest node-based material editing system, you can now easily view and manage your entire V-Ray shading network—all the way from creating materials and textures to adding the finishing touches.
New V-Ray Material Translucency
It’s now easier than ever to render photorealistic skin, plastic, wax, and more. The updated V-Ray Material with built-in volumetric subsurface scattering lets you create translucent materials in just a few clicks.
Multiple additive Dome Lights
You can now render multiple Dome Lights at the same time. Direct support in Light Mix makes it easier than ever to mix light sources and relight your scene even after you’ve rendered.
Pixel-perfect masks in the V-Ray Frame Buffer
Fine-tune parts of your render using any of V-Ray's masking render elements—Cryptomatte, MultiMatte, and Object/Render/Material IDs. No need to re-render or go to another app.
For more information, visit the Masks page.
Add realism to your renders with V-Ray’s new progressively calculated caustics, helping you achieve real-world reflections and refractions faster. And it’s easier to set up, without the need for pre-calculated photon maps.
Render realistic hair and fur faster than ever before using V-Ray’s procedural fur. Simulate realistic grass, fabrics, carpets, hair, and much more.
Create quick cutaways and section renders with V-Ray Clipper. Convert any scene object to a clipper.