Date - Jun 23, 2021
Release notes: V-Ray 5
Node-based material editing
With support for Cinema 4D’s latest node-based material editing system, you can now easily view and manage your entire V-Ray shading network—all the way from creating materials and textures to adding the finishing touches.
New V-Ray Material Translucency
It’s now easier than ever to render photorealistic skin, plastic, wax, and more. The updated V-Ray Material with built-in volumetric subsurface scattering lets you create translucent materials in just a few clicks.
Pixel-perfect masks in the V-Ray Frame Buffer
Fine-tune parts of your render using any of V-Ray's masking render elements—Cryptomatte, MultiMatte, and Object/Render/Material IDs. No need to re-render or go to another app.
For more information, visit the Masks page.
Add realism to your renders with V-Ray’s new progressively calculated caustics, helping you achieve real-world reflections and refractions faster. And it’s easier to set up, without the need for pre-calculated photon maps.
Render realistic hair and fur faster than ever before using V-Ray’s procedural fur. Simulate realistic grass, fabrics, carpets, hair, and much more.
Create quick cutaways and section renders with V-Ray Clipper. Convert any scene object to a clipper.