This page gives some details on the settings available within the Scene Converter tool.
Overview
This window currently contains the V-Ray Scene Converter, the Material Library Processor and the .TX Bitmap Converter. The V-Ray Scene Converter converts scenes from other render engines to V-Ray. This includes Lights, Materials, Maps, and, optionally, Cameras. The Material Library Processor updates Materials and Material Libraries with more up-to-date settings. The .TX Bitmap Converter converts images to tiled, mip-mapped textures.
UI path: ||V-Ray menu|| > Converters > V-Ray scene converter
The new V-Ray Converter window is available for 3ds Max versions 2022 and later. For previous 3ds Max versions, the old converters are available.
In V-Ray 6 for 3ds Max, this tool has been moved to the V-Ray Menu and is no longer available in the quad menu. For earlier V-Ray versions, go to 3ds Max Quad Menu > transform section > V-Ray scene converter.
The V-Ray Scene converter doesn’t convert Autodesk materials. To convert Autodesk materials, use the 3ds Max native converter.
Scene Converter
Conversions
The V-Ray Scene Converter is capable of performing the following conversions:
Materials
Original | Result | Notes | |
Standard Materials | Standard | VRayMtl | |
Raytrace | VRayMtl | ||
Architectural | VRayMtl | If there is luminance, wraps the material into a VRayBlendMtl and adds a VRayLightMtl on top of it. If there is translucency, wraps the material into a VRay2SidedMtl. | |
Blend | VRayBlendMtl | ||
Shellac | VRayBlendMtl | ||
DoubleSided | VRay2SidedMtl | ||
Corona Materials | CoronaHairMtl | VRayHairNextMtl | |
CoronaMtl | VRayMtl | ||
CoronaLayeredMtl | VRayBlendMtl | ||
CoronaLightMtl | VRayLightMtl | ||
CoronaRaySwitchMtl | VRayOverrideMtl | ||
CoronaSkinMtl | VRayALSurfaceMtl | ||
CoronaPortalMtl | VRayMtl | ||
CoronaVolumeMtl | VRayScatterVolume | If there is emission distance, wraps the material into a VRayBlendMtl and adds a VRayLightMtl on top of it. | |
CoronaPhysicalMtl | VRayMtl |
V-Ray scene converter can be used to update obsolete V-Ray material features. Use it to remove the obsolete differentiation between Highlight glossiness and Reflection glossiness.
Textures
Original | Result | |
Standard Textures | Normal_Bump | VRayNormalMap |
Corona Textures | CoronaBitmap | VRayBitmap |
CoronaDistance | VRayDistanceTex | |
CoronaRoundEdges | VRayEdgesTex | |
CoronaTriplanar | VRayTriplanarTex | |
CoronaFrontBack | VRayColor | |
CoronaColor | VRayColor | |
CoronaMultiMap | VRayMultiSubTex | |
CoronaMix | VRayCompTex | |
CoronaAo | VRayDirt | |
CoronaNormal | VRayNormalMap | |
CoronaSky | VRaySky | |
CoronaWire | VRayEdgesTex |
Scene Nodes
Original | Result | Notes | ||
Lights | Photometric | Uniform Spherical | VRayLight | |
Uniform Diffuse | VRayLight | |||
Photometric Web | VRayIES | |||
environmentMap | mr_Physical_Sky | VRaySky | ||
helpers:DaylightAssemblyHead | mr_Sun | VRaySun | ||
Shadows | All shadow types (except shadow maps) | VRayShadow | ||
Corona | CoronaLight | VRayLight | ||
CoronaSun | VRaySun | |||
Cameras | Freecamera | VRayPhysicalCamera / Physical | Cameras can be converted to Max Physical cameras with 3ds Max 2016 and later versions. | |
Targetcamera | VRayPhysicalCamera / Physical | |||
Proxy | Corona Proxy (CProxy) | VRayProxy |
Modifiers
Original | Result | |
---|---|---|
Corona Modifiers | CoronaDisplacementMod | VRayDisplacementMod |