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This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.
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Overview
These features are supported by Chaos Cloud in 3ds Max.
Supported Features
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Footnotes
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1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.
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2 2 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.
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3 – Falloff map does not support Shadow/Light type.
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4 4 – Substance2 is supported.
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5 – VRayCryptomatte RE is supported . when rendering with Bucket Image Sampler.
6 – VRayLightMix will give an output the way it is set in the original scene, and its settings cannot be further edited directly in the cloud environment. Anchor 7 7
7 – Support is confirmed for tyFlow v0.16122 [BETA] (June 13 2021). There may be occasional failures with other versions while the product is still in Beta and major changes to it happen. Anchor 8 8
8 – Using HDRI Environment from Max native osl maps can produce a different result when rendering with Chaos Cloud Rendering. Anchor 9 9
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5 – Shutter efficiency is not supported.
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9 – Gradient Ramp as bump texture is not supported.
10 – Currently, Anima 4D people export to Chaos Cloud Rendering produces large size files and their upload to the cloud might be sluggish. Anchor 11 11
11 – BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported. Normal and Distance types To Object and Object Z are not supported. Anchor 12 12
12 – "Limit to visibility" feature is not supported in animations and with multiple cameras with Forest Pro version 7.
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13 – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in Chaos Cloud Rendering.
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14 – RailClone mapping features are not supported in Chaos Cloud Rendering with RailClone's Use Instancing Engine option enabled. More details are available at Itoo's RailClone requirements page under V-Ray RT/GPU.
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15 – Animation of cloud parameters is currently not supported.
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16 – Note that the noise pattern renders differently in Chaos Cloud/V-Ray Standalone. Use the VRayNoiseTex instead to keep consistent results.
17 – Irradiance Map GI engine is deprecated. It doesn't support some of the new V-Ray features and will be soon removed as an option.
18 – Note that the Seed parameter of the Cellular map renders differently on Chaos Cloud and V-Ray Standalone.
Additional Notes
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6 – VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.
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