This page provides information about the Utility textures in V-Ray for Houdini.
Overview
The textures in this section offer a wide variety of utility functions and are designed to be used with V-Ray for Houdini.
V-Ray Utility Textures
This is a list of all V-Ray utility textures:
- V-Ray Bezier Curve
- V-Ray Blend Material
- V-Ray Blend Bump Normal
- V-Ray Clamp
- V-Ray Color
- V-Ray Color And Alpha
- V-Ray Color Channel
- V-Ray Color Correct (Max)
- V-Ray Color Correct (Maya)
- V-Ray Color Correction
- V-Ray Color Operations
- V-Ray Color To Float
- V-Ray Color To Mono
- V-Ray Color with Gamma
- V-Ray Combine Color
- V-Ray Combine Float
- V-Ray Comp (Max)
- V-Ray Condition
- V-Ray Distance Between
- V-Ray Float
- V-Ray Float Operations
- V-Ray Float To Color
- V-Ray Hair Sampler
- V-Ray HSV To RGB
- V-Ray Int
- V-Ray Int To Float
- V-Ray Invert
- V-Ray Invert Float
- V-Ray Layered Texture
- V-Ray Luminance
- V-Ray Mask (Max)
- V-Ray Mesh Vertex Channel
- V-Ray Mix
- V-Ray Normal Map Flip
- V-Ray Output
- V-Ray Pattern ID
- V-Ray Random
- V-Ray Ray Switch
- V-Ray Referenced Shader
- V-Ray Remap
- V-Ray RGB Multiply (Max)
- V-Ray RGB Tint (Max)
- V-Ray RGB To HSV
- V-Ray RGBA Combine
- V-Ray Sampler
- V-Ray Set Range
- V-Ray Temperature
- V-Ray Transform To Texture
- V-Ray User Color
- V-Ray User Float
- V-Ray User Integer
- V-Ray User Plugin Shader
- V-Ray Vector Operations
- V-Ray Vector Product
- V-Ray Vector To Color