Important: Update Your Chaos License Server by January 28, 2025
To ensure uninterrupted access to your licenses, an essential update is required by January 28, 2025. Failure to update your Chaos license server will result in the loss of access to your licenses. For detailed instructions, please visit the FAQ Article.

Table of Contents

This page provides information about the Texture nodes in V-Ray for Cinema 4D.

 

 

Overview


 

V-Ray Node Space offers a number of nodes arranged in the following categories: Color, Context, Material Generator, Material, Math, Surface and Utility.

V-Ray offers two output (Colored) nodes - Material and Two Sided Material. Each Node system holds only one output (Colored) node.

Some of the nodes are texture nodes, used as utility or surface maps.

V-Ray Node space is available in Cinema 4D versions 21.1 and later!

V-Ray Texture Nodes are not interchangeable or compatible with the V-Ray (Classic) Textures.

 

 

 

Node Editor with V-Ray nodes in Cinema 4D R25.

How to Create Nodes


 

For Cinema 4D up to version S24

First, make sure you work in the V-Ray Node Space. You can select it from the drop-down menu of the Node Space option.

 

 


 

Then, go to the Create menu > Materials and select New Node Material option.

New Material node is created. When double-clicked on it, the Node Editor is opened. Now you can work within the Node Editor by creating and adjusting V-Ray nodes.

 

 


 

For Cinema 4D version R25 and later

Make sure V-Ray is your Renderer. This is done through Render Settings > Renderer.

Go to the Material Manager and from Create > Materials, select New Node Material.

Alternatively, go to V-Ray > V-Ray Node Materials and select a V-Ray surface material from the list. If the Separate menu for V-Ray materials option in the Preferences is disabled, go to Create > V-Ray > V-Ray Node Materials.

The Node editor opens and you can now work with all available V-Ray nodes.

 

Was this helpful?