This page provides information about the Texture nodes in V-Ray for Cinema 4D.
Overview
V-Ray Node Space offers a number of nodes arranged in the following categories: Color, Context, Material Generator, Material, Math, Surface and Utility.
V-Ray offers two output (Colored) nodes - Material and Two Sided Material. Each Node system holds only one output (Colored) node.
Some of the nodes are texture nodes, used as utility or surface maps.
V-Ray Node space is available in Cinema 4D versions 21.1 and later!
V-Ray Texture Nodes are not interchangeable or compatible with the V-Ray (Classic) Textures.
Node Editor with V-Ray nodes in Cinema 4D R25.
How to Create Nodes
For Cinema 4D up to version S24
First, make sure you work in the V-Ray Node Space. You can select it from the drop-down menu of the Node Space option.
Then, go to the Create menu > Materials and select New Node Material option.
New Material node is created. When double-clicked on it, the Node Editor is opened. Now you can work within the Node Editor by creating and adjusting V-Ray nodes.
For Cinema 4D version R25 and later
Make sure V-Ray is your Renderer. This is done through Render Settings > Renderer.
Go to the Material Manager and from Create > Materials, select New Node Material.
Alternatively, go to V-Ray > V-Ray Node Materials and select a V-Ray surface material from the list. If the Separate menu for V-Ray materials option in the Preferences is disabled, go to Create > V-Ray > V-Ray Node Materials.
The Node editor opens and you can now work with all available V-Ray nodes.