Table of Contents


This page provides information on the Scene Converter tool in Corona for Cinema 4D, its settings, and its usage.

Overview


The Scene Converter is a tool you can use to convert scenes made with other renderers to Corona. It automatically converts materials, shaders, lights, and more. It is installed with Corona by default and can be launched from the Corona menu.

The Scene Converter tool works only if you have both Corona and the other renderer installed on the machine where you are using it. It is fine to use the trial or even an expired trial license of the other renderer. For example, if you are converting V-Ray materials to Corona, you need to have both Corona and V-Ray installed on your computer.

The Scene Converter tool from Corona 11 supports converting elements from V-Ray and the native Standard Cinema 4D render engine.


Instructions on how to convert a scene are as follows:

  • Open a previously created scene or import a model
  • Open the Corona menu and click on the Convert Scene tool
  • Decide if all available and supported elements are going to be converted or only part of them.
  • Start the conversion process and wait for the result.


The Scene Converter tool is located in the Corona menu.

UI Path: ||Corona menu|| > Convert scene...


Options


List – All available and supported elements are listed here when automatically detected in the scene project.

Elements to be converted can be manually selected by enabling/disabling the corresponding checkboxes.

Select active materials – Using this button enables the checkboxes only for the listed materials available for conversion. The remaining elements available for conversion are disabled.

Select active objects – Using this button enables the checkboxes only for the listed objects available for conversion. The remaining elements available for conversion are disabled.

MetalnessThis allows for choosing whether all the converted materials should be metals or non-metals or if the converter should decide automatically based on the material's reflectance parameters before conversion. Available modes are:

  • Autodetect – Corona attempts to automatically detect whether a material should be converted to a metal or non-metal. This may not always be accurate, so some manual adjustments may be needed after the conversion. 
  • No metal – This mode sets the Metalness mode to Non-metal for all the converted materials.
  • All metal – This conversion mode sets the Metalness mode to Metal for all the converted materials.

Cancel – Cancels the elements conversion.

Convert – Starts the conversion of the selected available supported elements.

The Scene Converter tool tries to keep as many of the original settings as possible in newly created materials. For Refractive, Translucent, and Volumetric materials, sometimes there will be more shaders/nodes than in the original material. Nevertheless, the converted materials will look and render just fine.



Supported and Unsupported Items


Materials

CategoryOriginalResult

V-Ray Materials

V-Ray MaterialDoes not convert.
Blend MaterialDoes not convert.
2Sided MaterialDoes not convert.
Bump MaterialDoes not convert.
Car Paint 2 MaterialDoes not convert.
Fast SSS 2 MaterialDoes not convert.
Hair Next MaterialDoes not convert.
Light MaterialDoes not convert.
Scanned MaterialCorona Scanned Material
Stochastic FlakesDoes not convert.
Toon MaterialDoes not convert.
AI Surface MaterialDoes not convert.
OSL MaterialDoes not convert.
Override MaterialDoes not convert.
Switch MaterialDoes not convert.
VRmat MaterialDoes not convert.
V-Ray Node MaterialCorona Physical Material
Blend Node MaterialCorona Physical Material
2Sided Node MaterialCorona Physical Material
Bump Node MaterialCorona Physical Material
Car Paint 2 Node MaterialCorona Physical Material
Fast SSS 2 Node MaterialCorona Physical Material
Hair Next Node MaterialCorona Physical Material
Light Node MaterialCorona Physical Material
Stochastic Flakes Node MaterialCorona Physical Material
Toon Node MaterialCorona Physical Material
AI Surface Node MaterialCorona Physical Material
OSL Node MaterialCorona Physical Material
Override Node MaterialCorona Physical Material
Switch Node MaterialCorona Physical Material
VRmat Node MaterialCorona Physical Material

Cinema4D Standard

PBR MaterialCorona Physical Material
Standard MaterialCorona Physical Material
Node MaterialCorona Physical Material
Uber MaterialCorona Physical Material
Grass MaterialDoes not convert.
Hair MaterialDoes not convert.
PyroCluster MaterialDoes not convert.
PyroCluster VolumeTracker MaterialDoes not convert.
Shadow Catcher MaterialDoes not convert.
Sketch MaterialDoes not convert.


Shaders

CategoryOriginalResult

V-Ray Shaders

VRayBitmapDo not convert, but can be rendered using Corona.
VRayC4DBakeDoes not convert.
VRayCurvatureDoes not convert.
VRayDirtDoes not convert.
VRayDistanceDoes not convert.
VRayEdgesDoes not convert.
VRayFallofDoes not convert.
VRayFresnelDoes not convert.
VRayHairSamplerDoes not convert.
VRayLayeredDo not convert, but can be rendered using Corona.
VRayMixDo not convert, but can be rendered using Corona.
VRayMultiSubTexDoes not convert.
VRayNormalMapDo not convert, but can be rendered using Corona.
VRayOCIODoes not convert.
VRayOSLDoes not convert.
VRayParticleSamplerTextureDoes not convert.
VRayRampDo not convert, but can be rendered using Corona.
VRaySamplerInfoDoes not convert.
VRaySkyDo not convert, but can be rendered using Corona (Use the self-illumination channel from a Corona Physical Material or a Corona Light Material).
VRaySoftBoxDo not convert, but can be rendered using Corona (Use the self-illumination channel from a Corona Physical Material or a Corona Light Material).
VRayTriPlanarDoes not convert.
VRayUsercolorDo not convert, but can be rendered using Corona.
VRayUserIntegerDoes not convert.
VRayUserScalarDoes not convert.
VRayUVWChannelDoes not convert.
VRayUVWRandomizerDo not convert, but can be rendered using Corona.
VRayUVWTransformDoes not convert.

Cinema4D Standard/General

ColorDo not convert, but can be rendered using Corona.
FresnelDo not convert, but can be rendered using Corona.
GradientDo not convert, but can be rendered using Corona.
NoiseDo not convert, but can be rendered using Corona.
ColorizerDo not convert, but can be rendered using Corona.
FilterDo not convert, but can be rendered using Corona.
FusionDo not convert, but can be rendered using Corona.
LayerDo not convert, but can be rendered using Corona.
PosterizerDo not convert, but can be rendered using Corona.


Lights

CategoryOriginalResult

V-Ray Lights

Rectangle LightDoes not convert.
Sphere LightDoes not convert.
Dome LightDo not convert, but can be rendered using Corona.
Mesh LightDoes not convert.
IES LightDoes not convert.
V-Ray SunCorona Sun
V-Ray Sun with SkyCorona Sun and Corona Sky
V-Ray EnvironmentDoes not convert.

V-Ray Lights
(legacy lights)

Ambient LightDoes not convert.
Direct LightDoes not convert.
Omni LightDoes not convert.
Spot LightDoes not convert.

Cinema4D Standard

LightCorona Light
Spot LightCorona Light
Target LightCorona Light
Area LightCorona Light
PBR LightCorona Light
IES LightCorona Light
Infinite LightCorona Light
Sun LightCorona Sun
Physical SkyDo not convert, but can be rendered using Corona.
SkyDo not convert, but can be rendered using Corona.
EnvironmentDoes not convert.


Other

CategoryOriginalResult

V-Ray Cameras

Physical CameraCorona Camera

V-Ray Geometry

V-Ray ParticlesDoes not convert.
V-Ray ProxyDoes not convert.
V-Ray SceneDoes not convert.
V-Ray FurDoes not convert.
V-Ray ClipperDoes not convert.
V-Ray DecalDoes not convert.
V-Ray EnmeshDoes not convert.

V-Ray Volumetrics

V-Ray VolumeGridDoes not convert.
Environment FogDoes not convert.
V-Ray ToonDoes not convert.

Cinema4D Standard
Cameras

CameraCorona Camera
Target CameraCorona Camera
Stereo CameraDoes not convert.