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Table of Contents

This page provides tables of features supported by V-Ray GPU in 3ds Max.

 

Table of Contents

Overview


These features are supported by V-Ray GPU in 3ds Max.

 

Supported Features


 

Cameras

Feature

V-Ray GPU

Motion blur (transformation+deformation) 1

(tick)
(On integer frames)

Camera motion blur 1

(tick)
(On integer frames)

Camera DoF

(tick)

Perspective

(tick)

VRayPhysicalCamera
(tick)
Stereoscopic

(tick)

Distortion for Physical Camera(tick)

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Environment

FeatureV-Ray GPU
Spherical Mapping
(tick)
Mirror ball mapping
(tick)
Angular mapping
(tick)
VRayToon
(error)

VRayEnvironmentFog

(tick)
VRayAerialPerspective
(tick)
VRaySphereFade (error)

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Geometry

FeatureV-Ray GPU
Triangle meshes
(tick)
VRayProxy
(tick)
Alembic via proxy
(tick)

NURBS

(tick)

Subdivisions

(tick)

(tick)

VRayFur
(tick)
Hair&Fur

(error)

VRayPlane
(tick)
VRaySphere
(error)
Particles (with Particle Flow)
(tick)
X-Ref Scene
(tick)
VRayInstancer
(tick)
VRayCoronaScatterMod(tick)
VRayClipper
(tick)
(without Mesh mode)

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Global Illumination Methods

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Anti-Aliasing Filters

FeatureV-Ray GPU
Area(tick)
Sharp Quadratic(error)
Catmull-Rom(error)
Plate Match/Max R2(error)
Quadratic(error)
Cubic(error)
Video(error)
Soften(error)
Cook Variable(error)
Blend(tick)
Blackman(error)
Mitchell-Netravali(error)
VRayLanczosFilter(tick)
VRaySincFilter(error)
VRayBoxFilter(tick)
VRayTriangleFilter(error)
VRayMitNetFilter(error)

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Lights

Feature

V-Ray GPU

Lights textures 17

(tick)

Skylight portals

(tick)

Standard Lights 20

(tick)
Photometric Lights
(tick)
Ambient Light
(error)
Image based lighting
(tick)

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Materials

FeatureV-Ray GPU
VRayALSurfaceMtl(tick)
VRayBlendMtl

(tick)

VRayCarPaintMtl
(tick)
VRayLightMtl

(tick)

VRayMtl

(tick)
(without Translucency,
Roughness)

VRayOverrideMtl
(tick)
VRay2SidedMtl
PARTIAL
(without Multiply By Front diffuse)
VRayMtlWrapper
(tick)
(shadows only, no GI on mattes)
VRayFastSSS2

PARTIAL 

(without raytraced (solid) and raytraced (refractive)) 

VRayFlakesMtl

PARTIAL

VRayGLSLMtl

PARTIAL 21

VRayHairMtl
(tick)
VRayHairNextMtl(tick)
VRayBumpMtl
(tick)
VRayVRmatMtl
(tick)

VRayOSLMtl

(error)
VRayPluginNodeMtl

(tick)

VRayStochasticFlakesMtl

(tick)

VRayScannedMtl
VRayMDLMtl

INITIAL

VRaySwitchMtl(tick)
VRayScatterVolume(error)
VRayToonMtl(error)

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Unsupported materials and textures in V-Ray GPU are regarded as incompatible in the Material Editor of 3ds Max. They will not be displayed unless the Show Incompatible option is enabled in the Material/Map Browser.

Global switches

FeatureV-Ray GPU
Displacement(tick)
Lights(error)

Hidden lights

(tick)
Don't render final image(tick)
Override depth(error)
Override material(tick)
Override material exclude list(tick)
Force back face culling(error)
Shadows(error)
Show GI only(error)
Reflection/Refraction(error)
Maps(tick)
Glossy effects(error)
Max ray intensity(tick)
Filter maps(error)
Secondary rays(error)
Max transp. levels(error)
Transp. cutoff(error)
Light tree and adaptive lights(tick)

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Render Elements

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Textures

Feature

V-Ray GPU
Bitmap
(tick)
Cellular
(error)

Checker

(tick)

Color Correction

(tick)

Composite 18

(tick)

Dent

(error)

Falloff 13

(tick)

Gradient

(tick)

Gradient ramp8

(tick)
Marble

9

Mask
(tick)
Mix
(tick)
Noise

(tick)

Output

(tick)

OSL Map

PARTIAL11

Particle Age
(error)
Particle MBlur
(error)
Perlin Marble
(error)
RGB Multiply

(tick)

RGB Tint

(error)

Smoke

(tick) 9.1

Speckle

(tick) 9.2

Splat
Stucco

(tick) 9.4

Substance

(tick) 25

Swirl
(tick) 9.5
Tiles
(tick) 9.6
Vertex Color
(tick)
Waves
(error)
Wood
(error)

Advanced Wood

(error)
(tick)
(tick)
(tick)
VRayCurvature
(tick)
VRayDirt 8.2
(tick)
VRayDistanceTex
(tick)
VRayEdgesTex

(tick)

VRayFakeFresnelTex
(error)
(tick)
VRayHDRI
(tick)
VRayHairInfoTex
(tick)
VRayICC
(error)
(error)
VRayMap
(error)
(deprecated)
(tick)
VRayNormalMap

(tick)

VRayOCIO
(tick)
VRayOSLTex
VRayParticleTex
(error)
VRayPluginNodeTex(tick)
VRayPTex
(error)
VRaySky

(tick)

VRaySamplerInfoTex
(error)
VRaySoftBox
VRayTriplanarTex(tick)
(bitmaps only)
VRayUserColor

(tick)
(no alpha attribute)

VRayUserScalar

(tick)
(no alpha attribute)

PhoenixFDOceanTex(error)

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Other

FeatureV-Ray GPU
VRayShadow
(tick)
VRayShadowMap
(error)
VRayStereoRig
(error)
VRayLensEffects (VFB)

(tick)

VRayLightMeter
(error)
VRayExposureControl

(tick)

VRayVolumeGrid

PARTIAL 23

Antialiasing
(tick)
Color Mapping
(tick)
Render Mask (see Image Sampler)(tick)
VFB
(tick)
G-Buffer
(tick)
VRayMetaballs
(error)
UDIM/UVtile texture tags
(tick)
Anisotropy
(tick)
Matte objects
(with VRayMtlWrapper and object properties)
(tick)
Include/Exclude Lists for Materials
(error)
Include/Exclude Lists for Lights
(tick)
Trace Sets (Reflection/Refraction exclude)(error)

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3rd Party Plugins

FeatureV-Ray GPU
ForestPro instancing
(tick)
RailClone instancing
(tick)
MultiScatter instancing
(tick)

ColorCorrect

(error)

Carbon Scatter

(tick)

(tick)

HairFarm 8.5

(tick)

MultiTexture

(tick)

BerconMaps
Forest Color(tick)
RPM Material
Anima

(tick)

thinkingParticles

PARTIAL 19

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Footnotes


1 – GPU rendering supports motion blurred frames on integer numbers only. For example, starting the render from frame 1 produces correct motion blur, but starting from frame 1.25, will produce incorrect motion blur. Shutter efficiency is not supported with GPU.

2 – 2D Displacement is not supported by V-Ray GPU. Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.

3 – Using Light Cache (as a secondary GI engine) with V-Ray GPU is possible only when rendering in production mode, or with From file mode (already computed Light Cache .vrlmap) when using V-Ray GPU in IPR.

4Light Select modes always contain GI information in V-Ray GPU. The Raw and indirect modes are not supported in V-Ray GPU.

5 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.

6 – When rendering with V-Ray GPU CUDA, the VRayShadows Render Element is incompatible with Adaptive Lights and may render incorrectly if used together.

7 – Starting with V-Ray 3.6, the VRayColor2Bump texture is no longer needed for procedural textures in order to be supported by V-Ray GPU.

For earlier releases, all procedural textures are supported by V-Ray GPU when used for Bump mapping through a VRayColor2Bump texture attached to the Bump slot.

In V-Ray Next, the texture ensures that the procedural bump is fully consistent between V-Ray Next and V-Ray GPU. Without VRayColor2Bump there might be some difference in the rendered procedural bump amount related to the scene size and scale.

8 (8.1 / 8.2 / 8.3 / 8.4 / 8.5) – These plug-ins are only partially supported by V-Ray GPU.

9 (9.1 / 9.2 / 9.3 / 9.4 / 9.5 / 9.6 / 9.7 / 9.8)– The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.

10 – V-Ray GPU supports VRayScannedMtl under few limitations. For more information, visit the VRayScannedMtl page.

11 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.

12 – V-Ray GPU supports all Bercon maps within the following limitations: Distortion map is not supported. BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported. Normal and Distance types "To Object" and Object Z are not supported. BerconTile UV Mapping and Randomization are not supported. BerconMapping is supported via baking.

13 – Falloff map does not support Shadow/Light type.

14 – RPM Material works with V-Ray Next for 3ds Max up to version 2017.

15 (15.1) – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in V-Ray GPU.

16 – The Node material name option is not supported with V-Ray GPU.

17 – V-Ray GPU does not support V-Ray Mesh Light textures.

18 – There is a limit of 6 layers per Composite map when using the V-Ray GPU engine. 

19 – Particle shading set is not supported by V-Ray GPU. 

20 – Area shadows are not supported by V-Ray GPU.

21 – For detailed information on the V-Ray GPU support of VRayGLSLMtl and VRayGLSLTex, please refer to the GLSL Support page.

22VRayDRBucket Render Element works only in Production rendering mode using Bucket sampler.

23 - Fire Lights (Fire Rollout) and Use Light Cache (Smoke Color Rollout) options are not supported with V-Ray GPU. For more information, refer to their relevant pages.

24 - Skylight portals option is not supported with V-Ray GPU. It is not needed anymore due to the Adaptive Dome light.

25 – Substance 2 is supported.

26 – Include/Exclude lists are not supported with CUDA.

Additional Notes


  • V-Ray GPU supports map channels from 0 to 15.
  • V-Ray GPU only supports normal maps in tangent space.