This page provides tables of features supported by V-Ray GPU in 3ds Max.
Overview
These features are supported by V-Ray GPU in 3ds Max.
Supported Features
Cameras
Feature | V-Ray GPU |
---|---|
Motion blur (transformation+deformation) 1 |
|
Camera motion blur 1 |
|
Camera DoF | |
Perspective | |
VRayPhysicalCamera | |
Stereoscopic | |
Distortion for Physical Camera |
Environment
Feature | V-Ray GPU |
---|---|
Spherical Mapping | |
Mirror ball mapping | |
Angular mapping | |
VRayToon | |
VRayAerialPerspective | |
VRaySphereFade |
Geometry
Feature | V-Ray GPU |
---|---|
Triangle meshes | |
VRayProxy | |
Alembic via proxy | |
NURBS | |
Subdivisions | |
VRayFur | |
Hair&Fur | |
VRayPlane | |
VRaySphere | |
Particles (with Particle Flow) | |
X-Ref Scene | |
VRayInstancer | |
VRayCoronaScatterMod | |
VRayClipper | (without Mesh mode) |
Global Illumination Methods
Feature | V-Ray GPU |
---|---|
Irradiance Map |
Anti-Aliasing Filters
Feature | V-Ray GPU |
---|---|
Area | |
Sharp Quadratic | |
Catmull-Rom | |
Plate Match/Max R2 | |
Quadratic | |
Cubic | |
Video | |
Soften | |
Cook Variable | |
Blend | |
Blackman | |
Mitchell-Netravali | |
VRayLanczosFilter | |
VRaySincFilter | |
VRayBoxFilter | |
VRayTriangleFilter | |
VRayMitNetFilter |
Lights
Feature | V-Ray GPU |
---|---|
Lights textures 17 | |
Skylight portals | |
Standard Lights 20 | |
Photometric Lights | |
Ambient Light | |
Image based lighting |
Materials
Feature | V-Ray GPU |
---|---|
VRayALSurfaceMtl | |
VRayBlendMtl | |
VRayCarPaintMtl | |
VRayLightMtl | |
VRayMtl |
|
VRayOverrideMtl | |
VRay2SidedMtl | PARTIAL (without Multiply By Front diffuse) |
VRayMtlWrapper | (shadows only, no GI on mattes) |
VRayFastSSS2 | PARTIAL (without raytraced (solid) and raytraced (refractive)) |
VRayFlakesMtl | PARTIAL |
VRayGLSLMtl | PARTIAL 21 |
VRayHairMtl | |
VRayHairNextMtl | |
VRayBumpMtl | |
VRayVRmatMtl | |
VRayPluginNodeMtl |
|
VRayScannedMtl | |
VRayMDLMtl | INITIAL |
VRaySwitchMtl | |
VRayScatterVolume | |
VRayToonMtl |
Unsupported materials and textures in V-Ray GPU are regarded as incompatible in the Material Editor of 3ds Max. They will not be displayed unless the Show Incompatible option is enabled in the Material/Map Browser.
Global switches
Feature | V-Ray GPU |
---|---|
Displacement | |
Lights | |
Hidden lights | |
Don't render final image | |
Override depth | |
Override material | |
Override material exclude list | |
Force back face culling | |
Shadows | |
Show GI only | |
Reflection/Refraction | |
Maps | |
Glossy effects | |
Max ray intensity | |
Filter maps | |
Secondary rays | |
Max transp. levels | |
Transp. cutoff | |
Light tree and adaptive lights |
Render Elements
Textures
Feature | V-Ray GPU |
---|---|
Bitmap | |
Cellular | |
Checker | |
Color Correction | |
Composite 18 | |
Dent | |
Falloff 13 | |
Gradient |
|
Gradient ramp8 | |
Marble | |
Mask | |
Mix | |
Noise |
|
Output | |
OSL Map | PARTIAL11 |
Particle Age | |
Particle MBlur | |
Perlin Marble | |
RGB Multiply |
|
RGB Tint |
|
Smoke | |
Speckle | |
Splat | |
Stucco | |
Substance | |
Swirl | |
Tiles | |
Vertex Color | |
Waves | |
Wood | |
Advanced Wood | |
VRayCurvature | |
VRayDirt 8.2 | |
VRayDistanceTex | |
VRayEdgesTex | |
VRayFakeFresnelTex | |
VRayHDRI | |
VRayHairInfoTex | |
VRayICC | |
VRayMap | (deprecated) |
VRayNormalMap |
|
VRayOCIO | |
VRayOSLTex | |
VRayParticleTex | |
VRayPluginNodeTex | |
VRayPTex | |
VRaySky |
|
VRaySamplerInfoTex | |
VRaySoftBox | |
VRayTriplanarTex | (bitmaps only) |
VRayUserColor |
|
VRayUserScalar |
|
PhoenixFDOceanTex |
Other
Feature | V-Ray GPU |
---|---|
VRayShadow | |
VRayShadowMap | |
VRayStereoRig | |
VRayLensEffects (VFB) | |
VRayLightMeter | |
VRayExposureControl | |
VRayVolumeGrid | PARTIAL 23 |
Antialiasing | |
Color Mapping | |
Render Mask (see Image Sampler) | |
VFB | |
G-Buffer | |
VRayMetaballs | |
UDIM/UVtile texture tags | |
Anisotropy | |
Matte objects (with VRayMtlWrapper and object properties) | |
Include/Exclude Lists for Materials | |
Include/Exclude Lists for Lights | |
Trace Sets (Reflection/Refraction exclude) |
3rd Party Plugins
Feature | V-Ray GPU |
---|---|
ForestPro instancing | |
RailClone instancing | |
MultiScatter instancing | |
ColorCorrect | |
Carbon Scatter | |
HairFarm 8.5 | |
MultiTexture | |
BerconMaps | |
Forest Color | |
RPM Material | |
Anima | |
thinkingParticles | PARTIAL 19 |
Footnotes
1 – GPU rendering supports motion blurred frames on integer numbers only. For example, starting the render from frame 1 produces correct motion blur, but starting from frame 1.25, will produce incorrect motion blur. Shutter efficiency is not supported with GPU.
2 – 2D Displacement is not supported by V-Ray GPU. Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.
3 – Using Light Cache (as a secondary GI engine) with V-Ray GPU is possible only when rendering in production mode, or with From file mode (already computed Light Cache .vrlmap) when using V-Ray GPU in IPR.
4 – Light Select modes always contain GI information in V-Ray GPU. The Raw and indirect modes are not supported in V-Ray GPU.
5 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.
6 – When rendering with V-Ray GPU CUDA, the VRayShadows Render Element is incompatible with Adaptive Lights and may render incorrectly if used together.
7 – Starting with V-Ray 3.6, the VRayColor2Bump texture is no longer needed for procedural textures in order to be supported by V-Ray GPU.
For earlier releases, all procedural textures are supported by V-Ray GPU when used for Bump mapping through a VRayColor2Bump texture attached to the Bump slot.
In V-Ray Next, the texture ensures that the procedural bump is fully consistent between V-Ray Next and V-Ray GPU. Without VRayColor2Bump there might be some difference in the rendered procedural bump amount related to the scene size and scale.
8 (8.1 / 8.2 / 8.3 / 8.4 / 8.5) – These plug-ins are only partially supported by V-Ray GPU.
9 (9.1 / 9.2 / 9.3 / 9.4 / 9.5 / 9.6 / 9.7 / 9.8)– The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.
10 – V-Ray GPU supports VRayScannedMtl under few limitations. For more information, visit the VRayScannedMtl page.
11 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.
12 – V-Ray GPU supports all Bercon maps within the following limitations: Distortion map is not supported. BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported. Normal and Distance types "To Object" and Object Z are not supported. BerconTile UV Mapping and Randomization are not supported. BerconMapping is supported via baking.
13 – Falloff map does not support Shadow/Light type.
14 – RPM Material works with V-Ray Next for 3ds Max up to version 2017.
15 (15.1) – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in V-Ray GPU.
16 – The Node material name option is not supported with V-Ray GPU.
17 – V-Ray GPU does not support V-Ray Mesh Light textures.
18 – There is a limit of 6 layers per Composite map when using the V-Ray GPU engine.
19 – Particle shading set is not supported by V-Ray GPU.
20 – Area shadows are not supported by V-Ray GPU.
21 – For detailed information on the V-Ray GPU support of VRayGLSLMtl and VRayGLSLTex, please refer to the GLSL Support page.
22 - VRayDRBucket Render Element works only in Production rendering mode using Bucket sampler.
23 - Fire Lights (Fire Rollout) and Use Light Cache (Smoke Color Rollout) options are not supported with V-Ray GPU. For more information, refer to their relevant pages.
24 - Skylight portals option is not supported with V-Ray GPU. It is not needed anymore due to the Adaptive Dome light.
25 – Substance 2 is supported.
26 – Include/Exclude lists are not supported with CUDA.
Additional Notes
- V-Ray GPU supports map channels from 0 to 15.
- V-Ray GPU only supports normal maps in tangent space.